Showing posts with label Jim Lee. Show all posts
Showing posts with label Jim Lee. Show all posts

Friday, September 17, 2010

Review: Gambit Classic, Vol. 1

Review Gambit Classic Volume One Chris Claremont Howard Mackie Bill Jaaska Mike Collins Jim Lee Lee Weeks Uncanny X-Men Storm Marvel Cover trade paperback tpb comic bookWriters: Chris Claremont and Howard Mackie
Artists: Bill Jaaska, Mike Collins, Jim Lee, and Lee Weeks
Collects: Uncanny X-Men #265-267 (1991) and Gambit #1-4 (1993-94)
Published: Marvel, 2009; $24.99

As I’m pretty sure I’ve mentioned before, I think Gambit is an incredibly stupid character. It’s become strangely fashionable lately for comic book creators to claim there are no bad characters in comics, just bad stories – but that’s a lie and everyone knows it, especially if they’ve ever read a comic featuring Gambit in any capacity whatsoever. So why, of all things, do I now find myself reading and reviewing a book called Gambit Classic, Vol. 1? I don’t know, to be honest. Maybe I was hoping to be proven wrong. Or maybe I’m just a glutton for punishment – and punished, I truly was.

The story begins with Storm (who has for some reason regressed mentally and physically to childhood) robbing criminals in Cairo, Illinois. Since the character originally hails from Cairo, Egypt, I guess this is supposed to be ironic or something. I’ve never found Storm particularly interesting as a solo character, and the amnesiac child angle in these issues is exceptionally boring. The story is written by Chris Claremont, who has always seemed to think (incorrectly, most of the time) that he excels at writing strong female lead characters. He also has an unfortunate tendency to reuse certain villains to the point that they’re no longer the least bit menacing – in this case, Nanny and the Orphan-Maker, two characters who are about as dumb as you might guess based on their names.

At this point, you may be wondering: where exactly does Gambit fit into all of this? The short answer is that he doesn’t, really. He just happens to show up as Storm is getting a beat-down courtesy of the minions of the Shadow King (another incredibly lame character), and he helps her escape. He doesn’t speak too much, other than to exert his “Cajun charm” to try and persuade the Shadow King and his mind-slaves to let him and Storm go. Aside from that, he mostly just chain-smokes and occasionally blows things up. At the end of the third issue, he and Storm (who is no longer amnesiac, but still a child) head off to join the X-Men.

Now, here’s where Gambit Classic becomes really frustrating. Instead of reprinting the issues where Gambit becomes a member of the X-Men and we actually get to know something about his character, there’s a page of text explaining his activities over the next few years before the book skips ahead to the four-issue Gambit miniseries from 1993. I suspect the reason that his appearances in X-Men and Uncanny X-Men were omitted is that many of them have been reprinted elsewhere (namely, in the out-of-print trade paperback X-Men Visionaries: Jim Lee), whereas the ones with amnesiac-child Storm have not. But while I understand Marvel’s desire not to collect the same material a hundred times over, this book is still the first volume in a series called “Gambit Classic.” To my mind, that means it should collect the character’s early appearances rather than being some sort of career-spanning “greatest hits” compilation.

This leads me to the same fundamental problem I had with Deadpool Classic, Vol. 1. In both that book and this one, so many of the character’s early issues are omitted that I felt out-of-the-loop by the time I got to the later stories. That’s an even bigger problem with Gambit Classic, since the 1993 miniseries is basically a sequel to a crossover story that took place in two issues of X-Men and another two issues of Ghost Rider – none of which, of course, are collected here. (Interestingly, those issues were collected in a trade called X-Men & Ghost Rider: Brood Trouble in the Big Easy – a book which has been out of print for nearly twenty years.)

Even if those issues had been included, though, I doubt they could have salvaged my lack of enjoyment for the miniseries. The story is so mundane, it’s barely even worth summarizing; all you really need to know is that the Assassins’ Guild and the Thieves’ Guild are at war in New Orleans, and Gambit is the cause of it (sort of). The Thieves’ Guild apparently has some deal with a perpetually half-naked immortal French woman named Candra, who supplies them with an elixir each year that gives them longer life. But now the Assassins want the elixir, and so does Gambit, and so do some other people, etc. – you get the picture.

The story isn’t so much bad as it is astoundingly boring. I suppose that’s sort of a compliment when you’re talking about anything written by Howard Mackie, but I’d like to think my taste in comics is exponentially better than even Mackie’s least offensive work. The miniseries’ only (slightly) redeeming quality is that it’s drawn by Lee Weeks, an artist whose work I normally like very much. Even that doesn’t save it from mediocrity, though, since Weeks’ art is only occasionally good in this series; most of the time, it’s mired in over-the-top, vein-popping ’90s ridiculousness.

It’s worth noting that even by 1993, it’s clear that no one really has any idea of how to write Gambit. Half the time he sounds like he’s auditioning for Hamlet, and the rest of the time like he has some sort of speech impediment; the animated X-Men show was the only time I think anyone has ever gotten his accent quite right. It’s also fairly obvious that Gambit’s “mysterious” past is just a cover for the fact that the writers have no idea where he came from or what to do with him. Readers at the time were apparently eating him up, though, so I guess it’s hard to blame them for trying to capitalize on that.

In short, don’t be like me – don’t read this book, for any reason. I can’t even think of a single nice thing to say about it, honestly. I just hope that Marvel never releases a second volume, if only because of the remote chance that my curiosity may get the better of me again.

Rating: 1 out of 5

Friday, July 30, 2010

Review: X-Men: Mutant Genesis

Review X-Men Mutant Genesis Chris Claremont Jim Lee John Byrne Scott Lobdell Cyclops Wolverine Marvel Cover trade paperback tpb comic bookWriters: Chris Claremont, Jim Lee, John Byrne, and Scott Lobdell
Artist: Jim Lee
Collects: X-Men #1-7 (1991-92)
Published: Marvel, 2006; $19.99

No matter what you think of comics in the 1990s, it’s impossible to deny the influence of Chris Claremont and Jim Lee’s X-Men. The pair had been working together on the Uncanny X-Men series for several years already by 1991, but the launch of a second ongoing X-Men series was, in itself, something altogether revolutionary – as hard as that is to imagine today, with there being certainly no fewer than a dozen X-titles published each month. X-Men #1, with its five different covers (ooh, collectible!) and its darker take on everyone’s favorite team of mutant heroes, was in many ways the springboard for the franchise’s proliferation in the years that followed.

But as much as it was a time for new beginnings, the series also ushered in at least one significant ending. The ‘90s are often seen as a time in which comic book artists rallied to exert more control over the stories they were illustrating – and when they began to feel their efforts being proscribed by writers and editors, the most popular artists abandoned DC and Marvel to found their own companies. X-Men is a case in which the opposite happened, at least at first. That is, with artist Jim Lee increasingly doing whatever he wanted without consulting anyone else first, it was the writer, Chris Claremont, who left the franchise that he had been writing for the previous seventeen years.

It’s a shame, really, because the first three issues collected in X-Men: Mutant Genesis – the only ones written by Claremont – are by far the best in the book. These issues comprise a storyline in which Magneto declares Asteroid M a sovereign state and a haven for Earth’s mutants, sparking an international incident that brings with it the threat of global nuclear warfare. While it’s a long way from Claremont's best X-Men work, it still provides one of comics’ single most fascinating glimpses into the mind of Magneto. Although he’s an antagonist to the X-Men in the conventional sense, with Claremont writing him it’s difficult to view the character simply as a “villain.” In Mutant Genesis, Magneto is a deeply disturbed man who sees the course he has taken as the only way of bringing about peace between humans and mutantkind. It’s really a question of means rather than ends, since his goals are ultimately much the same as Professor Xavier’s.

But the story isn’t perfect. There’s a ridiculous subplot in which it’s revealed that Moira MacTaggert tampered with Magneto’s DNA to try to make him a “good guy,” which leads Magneto to question every decision he’s made in the years since he was in her care. (Of course, if he thought for even a second about his own actions, which include the sinking of a nuclear submarine along with its entire crew, he would realize that neither Moira nor anyone else has been even marginally successful at curbing his actions or mental state over the years.) In the end, Moira’s DNA-tampering / brainwashing process turns out to be little more than a plot device for turning some of the X-Men temporarily to Magneto’s side, leading to a predictable fight with the other half of the team.

Speaking of which, it’s probably worth mentioning who exactly the X-Men are at this point in their history. The first issue opens with the division of the team into two groups, the Blue Team and the Gold Team. Although both are involved in the first story, issues four through seven mainly feature the Blue Team: Beast, Cyclops, Gambit, Jubilee, Psylocke, Rogue, and Wolverine. (Shockingly enough, Wolverine was only an active member of one group of X-Men at this point!) If you ever watched the animated X-Men television show that ran throughout the ‘90s, then you essentially know these characters.

Forge and Banshee (two personal favorites of mine) also appear in supporting roles, although Banshee’s part is minimal after the third issue, in which Gambit breaks his jaw. It’s not too long before Gambit’s presence starts to get really annoying, actually; he’s a stupid character, pure and simple, and what I’ve found over the years is that most people who think otherwise are working from fond memories of the animated show. In the comics, the character is an unlikeable jerk, and I can’t say I would mind if I never saw him in the pages of a comic book again.

Fortunately, Gambit’s role is pretty minimal in the second half of Mutant Genesis, a Wolverine-centric story that pits the team against Omega Red – a multi-tentacled Soviet super-soldier who’s been in suspended animation ever since he fought with Wolverine thirty years earlier. These issues are plotted entirely by Jim Lee, with John Byrne and Scott Lobdell simply writing the scripts. The story and writing suffer as a result, although the comic never descends into anything near the depths of idiocy the entire X-Men franchise would be reduced to in just under four years’ time. I’m actually tempted to say that this is the franchise at its ‘90s peak, which is entirely true, but I’m afraid of that coming off as too much of a compliment; instead, let’s just say that things only went downhill from here.

In fact, you can already see things turning sour in the Omega Red story. In addition to the plot, which is fairly by-the-numbers (although it does introduce Maverick, a character I’ve always been strangely captivated by), the art too shows signs of slipping. Perhaps it’s just that Lee was more rushed for these issues, but his work seems less like his own and more like he’s trying to channel the influence of other popular artists from the time. As a result, you can expect about ten times as many popping neck veins and constipated-looking facial expressions.

The back of Mutant Genesis includes a cover gallery and some sketch pages by Lee, as well as some truly awful art by Jeff Matsuda that was commissioned to balance broken spreads in earlier printings of the trade. I can’t even imagine how jarring it would have been to see these pages in the middle of the story; Matsuda would go on to design characters for such animated shows as The Batman and Jackie Chan Adventures, which should give you a pretty good indication of how poorly his art style meshes with Lee’s.

A new hardcover edition of Mutant Genesis came out just this week, and its page count is slightly higher than that of the trade paperback. Since the issues collected are the same, though, I can’t imagine the differences amount to anything substantial – probably just a few pages of original pencil art and a couple of additional covers. Either way, you’re essentially getting the same product. And it’s a product worth looking into, if you’re interested in seeing the passing of the torch (or, to be more accurate, the dying of the flame) in regards to the X-Men franchise, or even if you just want a better idea of the slippery slope the comic book industry in general was treading in the early 1990s. But if you’re coming at it simply with the expectation of being entertained, rather than learning something about a period that was (like it or not) crucial in comic book history, I recommend approaching with caution.

Rating: 3 out of 5