Writer: Len Wein
Artists: Bernie Wrightson and Nestor Redondo
Collects: House of Secrets #92 (1971), Swamp Thing #1-13 (1972-1974)
Published: DC, 2009; $39.99 (HC), $29.99 (TPB)
Most discussions about Swamp Thing revolve around Alan Moore’s influential tenure on the title during the 1980s, but comparatively little has been said about the character’s first appearances, published over a decade earlier. And while the early-’70s comics collected in Roots of the Swamp Thing, written by Len Wein and illustrated primarily by Bernie Wrightson, don’t have the same philosophical heft as some of Moore’s stories, they frequently make for a kind of genre entertainment which, in its own way, is just as fulfilling. In fact, if Moore’s creative run was paradigmatic of the more literary-minded approach mainstream comics were to briefly take in the late 1980s, I would argue that Wein’s run was similarly emblematic of the best that horror comics were capable of in the 1970s.
It’s probably fitting, then, that the first Wein/Wrightson story to feature a swamp monster was published in House of Secrets, one of DC’s two flagship horror anthology titles during the 1970s (the other being House of Mystery). Between its second-person narration and moody linework and coloring, this story wears its debt to 1950s EC horror on its sleeve; it’s a worthy homage, with an ending as powerful as that of any story illustrated by the likes of Al Feldstein or Johnny Craig. Interestingly, though, this story was merely the prototype for what was to come in the ongoing series Wein and Wrightson would begin the following year.
In Swamp Thing #1, the duo reinvents their title character as Alec Holland, a scientist whose “bio-restorative formula” possesses the ability to “make forests out of deserts.” His discovery is naturally the envy of villains like the mysterious Mr. E, whose agents sabotage Holland’s lab and murder his wife. Holland survives, but he is forever changed: saturated with his own formula and set ablaze, he plunges himself into the heavily-vegetated swampland surrounding his home and mutates into the “muck-encrusted mockery of a man” that will come to be known as the Swamp Thing.
Holland proves a remarkably affecting character for a shambling monster virtually incapable of speech. Wein rarely loses sight of the character’s sorrow over the death of his wife, and while the book’s third-person narration is often heavy-handed to the point of campiness, the writing that conveys Holland’s thoughts is soberingly down-to-earth. But while the character at times seems well on his way to full-blown existentialism, his development is repeatedly cut short by the introduction of too many villains, too early in the series (in fact, there is already another one, in addition to Mr. E, by the end of the first issue). The worst of them is the Cthulhu-esque monster M’Nagalah, which spends half an issue babbling about its role in the evolution of mankind. At one point it claims to have “touched the minds of your greatest scribes,” who it lists as H.P. Lovecraft, Ambrose Bierce, and Edgar Allan Poe; what is the 1970s equivalent of a facepalm?
The story is at its best, however, in the issues detailing Holland’s search for answers about Mr. E. His hunt takes him from Louisiana all the way to Eastern Europe, and in stories equal parts gothic and Universal Studios horror, Wein pits the character against werewolves, the mad scientist Anton Arcane, and even a contemporary version of Frankenstein’s monster. At the same time, he develops a supporting cast consisting of Matthew Cable – a government agent convinced Swamp Thing is the murderer of Holland and his wife – and Arcane’s beautiful, white-haired daughter Abigail, who joins Cable in his dogged pursuit of the mutated Holland. The journey ends in Gotham City, where Holland’s run-in with Batman makes for a tale as clever and engaging as the best issues of Marvel Team-Up and The Brave and the Bold. This issue also brings the Mr. E subplot to a satisfying close, seemingly setting the stage for Wein and Wrightson to take the character in any number of new directions.
Instead, unfortunately, the quality of the book nosedives almost immediately. It’s around this point that the page count for each issue drops from 24 pages to a mere 20, and while the stories are more compressed from here on out, that doesn’t necessarily make the plotting any tighter. It’s not long before certain tropes rear their increasingly ugly heads, again and again. By issue 8, even the main character appears sick of the endlessly repetitive plotlines: “Oh, no…not another mindless mob,” he thinks, wearily batting away a crowd of pitchfork-wielding villagers for what feels like the series’ hundredth time.
Things go from bad to worse after Wrightson’s replacement by artist Nestor Redondo in issue 11. As it turns out, though, Redondo is the book’s biggest saving grace in these issues; it’s the plots themselves that descend into Lovecraftian silliness and, for the first time, begin to rely heavily on cliffhanger endings. Before long, Holland is doing less of the well-written introspection that characterized Swamp Thing’s early issues than he is traveling through time to fight dinosaurs and Roman gladiators. It’s clear in the final issues collected in Roots of the Swamp Thing that, without the collaboration of Wrightson or the Mr. E subplot to give his stories more long-term direction, Wein was floundering. Issue 13 was his last; afterward, the title’s writing duties passed back and forth between David Michelinie and Gerry Conway. Redondo would remain the book’s artist until its penultimate issue just under a year later, when it was finally cancelled.
In all fairness, my harshness toward this collection’s last few issues has less to do with their respective strengths and weaknesses – they are perfectly competent, if fairly by-the-numbers, superhero tales – than it does with the unfavorable way those stories compare to the earlier issues. It seems to me that the mood and character established in those first issues allowed them to tell stories that were noticeably different from the ones being published in other Marvel and DC comics at the time, and it’s a shame to see such potential fall to pieces in the end. Still, the first seven issues collected in Roots of the Swamp Thing are 1970s horror comics par excellence, worthy of attention by those interested in the history of comic books and American horror stories alike. While the other issues may hold interest for some, it’s probably safe to say that, compared to the earlier material, they seem little more than a curiosity in their protagonist’s long publishing history.
Showing posts with label DC Comics Classics Library. Show all posts
Showing posts with label DC Comics Classics Library. Show all posts
Friday, August 16, 2013
Sunday, December 5, 2010
Review: Superman: Kryptonite Nevermore
Writer: Dennis O’NeilArtist: Curt Swan
Collects: Superman #232-238, 240-242 (1971)
Published: DC, 2009; $39.99
The year was 1971, and things at DC Comics were changing. Longtime Superman editor Mort Weisinger had retired and been replaced by Julius Schwartz, the man who had revamped Batman, Green Lantern, and the Flash, among other characters, for a new, more modern age. What Schwartz found upon taking up his new position was that Superman had somehow resisted the changes that the rest of the comic book industry had undergone over the previous decade. While other superheroes (Batman, especially) had all but completely shed the sillier, less realistic trappings of the Silver Age, Superman was still flying around with an entourage of Super-Pets and coming up against every color of Kryptonite in the rainbow – each of which seemed to possess some increasingly ridiculous physical property and/or influence over Superman.
To top it off, Superman had become so ridiculously overpowered by this point that, as writer Dennis O’Neil once put it, he “could destroy a galaxy by listening hard.” That being the case, it only makes sense that writers were coming up with so many different kinds of Kryptonite; it was the only thing that could pose an actual threat to Superman anymore. Kryptonite had become a story-telling crutch, the only means by which writers could inject Superman’s comics with any real sense of conflict.
Schwartz brought on O’Neil as the new writer of Superman, and the two came up with a solution that was fairly radical for the time: get rid of Kryptonite altogether. Fittingly enough, the cover of the first issue in O’Neil’s run (and the first issue collected in Superman: Kryptonite Nevermore) shows Superman literally breaking free from chains made of Kryptonite. It’s not just for show, either: within the first three pages, O’Neil has rendered every last bit of Kryptonite on Earth harmless to Superman, by means of a science experiment gone awry. From here on out, the story focuses relatively little on Kryptonite at all – although it does lead to some rather funny moments in which criminals attempt to use Kryptonite against Superman, only to have Superman basically laugh in their faces (see right).But as is the case with most radioactive tests in superhero comics, the outcome is hardly a bed of roses for the main character. The experiment also brings into existence a strange duplicate of Superman – one that can’t think or feel, but which possesses all of Superman’s powers. When the two are close to one another, the duplicate saps Superman’s strength and becomes more powerful itself; and if the two were to come into physical contact, we learn, the Earth would be completely destroyed. O’Neil wisely uses this as a means to permanently weaken the main character, eschewing the problematic, “all-powerful” depiction of Superman that had reigned supreme over the two previous decades.
The duplicate isn’t necessarily evil – it’s just mysteriously drawn to Superman, and it seems to follow him everywhere. As a result, Superman often loses his powers at the most inopportune times, forcing him to use his head in situations where he might otherwise have used his fists. The resolution to this plot at the end of the collection is a satisfying one, complete with a nice fake-out of an ending by O’Neil in which it appears that Superman and his duplicate have destroyed the world in their final battle.
The reduction in Superman’s powers is just one of a number of changes O’Neil imposes on the character. The biggest is undoubtedly Clark Kent’s shift from newspaper reporter to television news anchor, a peculiar switch demanded by new Daily Planet owner Morgan Edge – a man who, as we see in a few scattered interludes, is secretly working for the villainous Darkseid. (That subplot doesn’t come to fruition in this collection, though, and for the most part it’s incidental to the main story.) Superman soon finds that being on TV is much different than writing for a newspaper, since he now has to be careful to keep his identity a secret from millions of viewers in addition to the people he works with at the Planet. Equipped with a “portable television transmitter” (a television camera that, conveniently enough, doesn’t require a cameraman), Clark travels all over the world for his new job. Curiously, though, no one ever seems to ask how he gets around so quickly without ever catching a plane.
For the most part, I found the stories in this collection to be very entertaining, and a nice change of pace from the more traditional Superman formula. The character still faces some hilariously ridiculous, Silver-Age-style threats (a pair of giant ants, for instance), but these are mixed with more contemporary villains, like a group of “bandits” – terrorists, really – who kidnap Lois in the South American jungle.
There’s only one legitimately bad story here, involving a group of angels who convince Superman that he’s gone to Hell. As it turns out, the “angels” are actually just fugitive aliens who happen to look the way that people on Earth imagine angels. (How convenient!) If nothing else, this story reminded me of how much more prevalent Christian imagery used to be in comic books, and in popular culture in general, than it is today. I wasn’t bothered by it on any level other than the plot itself being a mediocre one, but I can’t imagine a story like this one being met without some controversy today. Of course, I might just be overestimating the sensitivity of comic book readers; people seem to be wholly accepting of rape and murder in their superhero comics these days, so who knows, maybe DC could get away with this too.Speaking of controversy, though, DC has made an extremely controversial choice in its coloring for this book. Rather than re-coloring the original artwork the way Marvel and DC usually do for their “classic” collections, the art here seems to replicate what the original comics must have actually looked like. That is to say, the colors are faded and washed-out, and often have something of a yellowish hue to them. Some will almost certainly hate the book for this reason alone, but personally, I love it. The coloring made me feel as though I was reading the original comic books – a feeling helped, no doubt, by the fact that the art is handled by longtime Superman artist Curt Swan – and I think the decision to refrain from “cleaning up” the color is a bold decision on DC’s part.
It’s interesting to read stories like these, in which it’s clear that the writers and editors at DC are beginning to try to retool the aspects of their characters that just don’t work anymore. In fact, as sort of a revisionist take on the character, the stories collected in Superman: Kryptonite Nevermore can be seen as something of a precursor to comics like Crisis on Infinite Earths, which would shake up and modernize the characters of the DC Universe in a much more blatant and lasting fashion. Even in its own right, though, this book provides an entertaining glimpse at a largely-forgotten era of Superman comics, especially for those who can appreciate the quality of the reproduction.
Rating: 4 out of 5
Subscribe to:
Posts (Atom)
