Showing posts with label John Byrne. Show all posts
Showing posts with label John Byrne. Show all posts

Saturday, February 7, 2015

Review: X-Men: Days of Future Past

Review X-Men Days of Future Past Chris Claremont John Byrne Terry Austin John Romita Jr. Wolverine Kitty Pryde Shadowcat Marvel cover trade paperback tpb comic book
Writer: Chris Claremont
Artists: John Byrne, John Romita Jr.
Collects: Uncanny X-Men #138-143 and Uncanny X-Men Annual #4 (1980-81)
Published: Marvel, 2013; $19.99

Although The Dark Phoenix Saga is most often cited as the high-water mark of Chris Claremont’s comics-writing career (and, in particular, of his much-celebrated collaboration on The Uncanny X-Men with artist John Byrne), it’s a story of relatively little social force, a fantasy more in line with the likes of Star Wars than with the more politically radical genre narratives whose attitudes Claremont would seek to emulate in his later work. Of greater political and ideological interest, I think – especially given the allegorical weight the X-Men franchise has been invested with in recent decades – are the issues Claremont wrote directly afterward, collected in X-Men: Days of Future Past. Here we see Claremont’s writing in a state of transition, grasping at the social consciousness he would achieve a year later with X-Men: God Loves, Man Kills, and yet also falling noticeably short of it.

At the heart of Days of Future Past is a two-part storyline set, in part, in a dystopian future in which mutants have been hunted nearly to extinction by giant robots known as Sentinels. The last remaining X-Men – Kate Pryde, Wolverine, Storm, Colossus, Franklin Richards, and the red-haired psychic Rachel – conclude that their only hope is to change the past, and so Kate is vaulted back through time to prevent a political assassination in the series’ present day. Now possessing the body of her younger self – who has only recently joined the team’s ranks, as “Sprite” – Kate leads the X-Men in thwarting an attack on the U.S. Capitol, saving the life of the anti-mutant Senator Robert Kelly in the process. Whether Kate has succeeded in changing the future, however, is left an open question. (Later storylines, beginning with 1990’s nearly unreadable X-Men: Days of Future Present, would reinforce time and again that she did not.)

The reader is reminded with some frequency that events in the “present day” take place on October 31, 1980, described by the narrator as “the final Friday of one of the closest, hardest-fought presidential elections in recent memory.” And yet, despite setting the story at such a culturally charged moment, Claremont misses the opportunity to make anything more than a vague political statement. The only presidential candidate introduced to the reader is Senator Kelly, and what role his McCarthy-esque anti-mutant hearings play in his presidential campaign is never made clear. Ronald Reagan appears not once, although, as in real life, he would apparently win this election (he appears much later in Claremont’s run on this series, in 1986’s Uncanny X-Men #201).

Confusing things even further, a brief epilogue set a month after the election depicts the president re-activating the Sentinel project. The president appears only in shadow in this scene, although he is obviously (and, by historical necessity, must be) Jimmy Carter – who, if he has indeed lost the election to Reagan, could not realistically possess the political influence necessary for such a move. The attempt to conceal Carter’s identity is all the more baffling considering the fact that he had made a full appearance in the series just a few years earlier, at the height of the original Phoenix Saga.

Any potential for a coherent political commentary in Days of Future Past is thus lost in the book’s ambivalent attitude towards real-life figures and events. Furthermore, I think a great deal of its falling short in this sense can be contributed to artist John Byrne. While he’s credited as “co-plotter” on the issues collected here, the partnership between Claremont and Byrne had in fact all but broken down by this point, with Byrne often drawing scenes in direct contradiction to Claremont’s scripts; the issue following the two-part “Days of Future Past” would be his last on the title. One of the major contributing factors to the book’s confused politics, I would argue, is Byrne’s avowed refusal to draw figures from real life: the aforementioned Jimmy Carter appearance was in fact ghost-penciled by inker Terry Austin. Byrne was notorious, as well, for using his favorite characters (especially Wolverine, who Claremont didn’t care for and planned at one point to write out of the book) as vehicles for his own right-wing views.

It should come as fairly little surprise, then, that a book “co-plotted” by Claremont and Byrne would possess something less than clear political sensibilities. Nor should it surprise us that the story’s most pointed political statements occur only in its script. A caption accompanying an otherwise innocuous establishing shot of the Pentagon, for example, ends with a surprisingly perceptive diagnosis of America’s renewed militarism at the turn of the 1980s:

This is the Pentagon, the largest building of its type in the world, command headquarters of the mightiest military machine that world has ever known. To many people, it is more truly representative – for good or ill – of the reality of America than the White House or Congress just across the Potomic [sic] River.

Claremont addresses the post-Tonkin breakdown of the checks-and-balances system even more pointedly later, in this exchange between civilians fleeing the story’s climactic battle: “‘Good grief! That sound – someone’s bombed the Capitol!’ ‘Yeah – and it was probably the White House that did it!’” As in the narration, Claremont’s politics begin to come through only where Byrne is literally unable to erase them.

While initial printings of Days of Future Past included only Uncanny X-Men issues 141 and 142, an additional five issues have been included since the publication of the 2004 trade paperback edition; the added content begins three issues before the book’s two-part title story, and ends with the issue that follows. Despite the inclusion of a John Romita, Jr.-drawn Annual that relates only tangentially to the rest of the book, the new contents make for a more thematically coherent narrative than in previous editions. The first issue collected not only wraps up The Dark Phoenix Saga with Jean Grey’s funeral and the departure of Cyclops from the team, but serves also as a flashback-filled recap of the franchise’s nearly twenty-year history to this point. It ends with the arrival of a new student to Xavier’s School for Gifted Youngsters: Kitty Pryde, whose character arc forms the crux of the 2004-and-beyond editions of Days of Future Past. The effect is to de-emphasize the dystopian and alternate-future aspects of the title story itself; newly framed, rather, “Days of Future Past” serves as a super-powered bildungsroman starring Kitty Pryde.

However, this shift in focus also further reduces the impact of a story already weakened by its artist’s failure to endorse the politics of its script. As we can see from later texts, Claremont’s politics would only become clear after he became the sole plotter of his work; in fact, as if to herald what was eventually to come, the first issue of Uncanny X-Men following Byrne’s departure was drawn (but not co-plotted) by Brent Anderson, who would go on to collaborate with Claremont on God Loves, Man Kills. We might well view Days of Future Past as not just the end of the Claremont/Byrne era, then, but also as the start of a progressive sensibility that would be fully realized only in the years that followed.

Sunday, June 26, 2011

Review: Hulk: Beauty and the Behemoth

Review Hulk Beauty and the Behemoth Incredible Hulk Stan Lee Steve Englehart John Byrne Peter David Jack Kirby Herb Trimpe Todd McFarlane Dale Keown Adam Kubert Marvel Cover trade paperback tpb comic book
Writers: Stan Lee, Steve Englehart, John Byrne, Peter David
Artists: Jack Kirby, Herb Trimpe, John Byrne, Todd McFarlane, Dale Keown, Adam Kubert
Collects: Incredible Hulk #1, 169, 319, 344, 372, 377, 466 (1962-1998)
Published: Marvel, 1998; $19.95

Much like X-Men: Road Trippin’!, the trade I reviewed last week, Hulk: Beauty and the Behemoth was one of Marvel’s earliest modern collected editions. However, the two books lie at very different ends of the same spectrum: whereas there’s very little tying the stories collected in the X-Men trade to one another, the contents of Beauty and the Behemoth were obviously chosen to push a very specific agenda forward. In short, Marvel wanted readers to accept both the recent death of Betty Ross (Bruce Banner’s longtime girlfriend, and later his wife) and the sudden departure of writer Peter David, who had been writing the series for over a decade.

The death is featured in the final issue of the collection, which was published just a month before the trade came out. It’s obvious from Marvel’s haste to release the collection that they wanted to give the story as much weight among readers as possible – if the story appeared in something as seemingly “permanent” as a trade paperback, the editors must have thought, readers would be more likely to accept such a radical change to the status quo. It’s really hard to take the rest of the trade seriously, in this light, since it’s obvious that it was just slapped together to have something to fill up space before the death issue.

Some of these preceding stories are, admittedly, pretty good. I actually haven’t read much of Peter David’s long run on the series, so it was nice to see a few of his better issues collected here. The issue featuring a therapy session involving Doc Samson, Bruce Banner, and the two versions of the Hulk (Green and Gray) that make up Bruce’s subconscious is an especially good one. There are a few decent non-David issues too, including the John Byrne story in which Bruce and Betty are finally married. Only one story doesn’t seem to fit the theme of Bruce and Betty’s relationship – a bizarre 1973 issue by Steve Englehart and Herb Trimpe, in which Betty has been transformed into a giant green harpy.

As for the death story itself, it’s fairly absurd. Betty becomes sick on the first page (presumably from some sort of radiation poisoning, although it’s never really explained), and by the last page she is dead. The main story has Bruce and Thunderbolt Ross (Betty’s father) watching over her in the hospital, and this is interspersed with flashbacks as the wife of longtime Hulk sidekick Rick Jones reads Betty’s recently published autobiography. Unfortunately, it all reeks heavily of ridiculousness and sentimentality, proof that such major shake-ups in comics need to be earned over a period of time, not simply dumped into readers’ laps in a single issue.

It’s obvious from David’s comments in the introduction and afterword that he was not at all happy with the decision to kill off Betty, one that was made by his editor. In fact, after having written nearly 150 consecutive issues of the series, the one after Betty’s death was his last, and the writer doesn’t shy away from saying that his departure had to do with “creative differences.” The whole situation reminds me of the Spider-Man: One More Day controversy a few years ago, when J. Michael Straczynski was forced by Marvel editorial to write a story dissolving Peter Parker’s marriage to Mary Jane Watson. Like David, he had been writing the same title for quite a few years, and he was quick to leave it for good when the decision was forced on him. It just goes to show, I guess, that the more things seem to change over the years, the more they really do stay the same.

So while there are a few good stories in this trade, the fact is that Marvel’s agenda behind releasing it was a pretty disagreeable one; even if Betty’s death has since been undone in the actual comics, the fact remains that this trade is little more than a testament to an act of blatant disrespect for one of the company’s best and most popular writers. Instead of reading it, then, I would suggest simply picking up an early volume of the Hulk Visionaries: Peter David series. After reading several worthwhile stories from his run in this book, that’s certainly what I’ll be doing.

Rating: 1.5 out of 5

Sunday, June 19, 2011

Review: X-Men: Road Trippin’!

Review X-Men Road Tripping Gary Frank Cam Smith Liquid! Scott Lobdell Chris Claremont John Francis Moore Larry Hama Mary Jo Duffy Chris Bachalo Marc Silvestri Rob Liefeld Bryan Hitch Adam Pollina Adam Kubert John Byrne Ken Landgraf Uncanny X-Men Generation X X-Force Wolverine Marvel Treasury Jubilee Jubilation Lee Boom-Boom Tabitha Smith Synch Everett Thomas Storm Ororo Munroe Dani Moonstar red convertible car Marvel Cover trade paperback tpb comic book
Writers: Scott Lobdell, Chris Claremont, John Francis Moore, Larry Hama, Mary Jo Duffy
Artists: Chris Bachalo, Marc Silvestri, Rob Liefeld, Bryan Hitch, Adam Pollina, Adam Kubert, John Byrne, Ken Landgraf
Collects: Generation X #5, X-Force #71 & 75, Wolverine #78, Marvel Treasury #26, Uncanny X-Men #138, 244-245 & 323 (1980-1998)
Published: Marvel, 1999; $24.95

Published in 1999, X-Men: Road Trippin’! was one of Marvel’s earliest efforts in what would eventually become a fairly comprehensive collected editions program. Like a number of Marvel’s other “greatest hits”-style trades from around this time, though, it suffers from a complete and utter lack of focus. The only thing supposedly linking the issues collected in this trade is that they all involve X-Men characters “hitting the road,” taking some time off, that sort of thing. I say “supposedly” because that’s only the case for a couple of these stories – really, this trade is just a cobbling-together of random issues that span the range of Marvel history from Chris Claremont’s celebrated run in the 1970s to the time of this book’s publication in the late 1990s. Furthermore, only half of the issues are actually about the X-Men; the others feature either Wolverine going solo or ancillary X-teams like Generation X and X-Force.

The first issue collected is Generation X #4, the first issue of the series to be published after the “Age of Apocalypse” crossover that swept through the X-titles in 1996. It’s not necessarily a bad story, but nothing of much consequence happens: Jubilee, Skin, and Synch head to New York City, fight some random mutant, and then the issue ends on a cliffhanger. (Oh, and Chamber broods in his room while Husk gets drunk by herself at the X-Mansion, for some reason.) It’s clear that this issue was only included because someone at Marvel thought the NYC aspect made the story fit the “road trip” bill, but seeing as the characters barely interact with the city itself (not to mention the fact that Generation X is already based in New York to begin with), the connection is a tenuous one at best. No context is given for the story either, making it all the more frustrating. In fact, even though I recently read the first three issues of the series in Generation X Classic, Vol. 1, I still felt sort of lost here.

The Generation X story is followed by two late-‘80s issues of Uncanny X-Men, both written by Chris Claremont but drawn by different artists. The first one, penciled by Marc Silvestri, focuses solely on the team’s female members – Storm, Psylocke, Dazzler, and Rogue (well, Ms. Marvel possessing Rogue’s body, technically…but that’s a long story). The ladies decide, on Dazzler’s suggestion, to relieve some stress by hitting up the mall. Again, I’m not exactly sure how going to the mall qualifies as a “road trip,” but that’s the least of this story’s problems. The women transform into materialistic airheads the second they arrive, and Dazzler in particular is almost unbearably annoying at times. They also run into Jubilee (in her first appearance) and fight the M Squad, a group of bumbling mutant-hunters who serve as a thinly-veiled Ghostbusters parody. Their “hijinks,” unfortunately, aren’t all that amusing; although perhaps I was too distracted by the fact that Dazzler, who in every other appearance she has ever made has been Caucasian, appears to be African-American throughout this story.

The second issue of Uncanny X-Men seems to aim for humor as well, but again, Claremont’s writing simply falls flat. The story revolves around a group of moronic aliens who try to take over the world but are put to a stop by the male members of the X-Men, who are all drunk after going to a bar. Rob Liefeld handles the art, and while it’s not as bad as some of his later work, there are some truly cringe-worthy moments as he tries to sneak characters like Darth Vader, Chewbacca, and Alf into the alien invaders’ ranks. A Wolverine/Chewbacca throw-down would actually have been pretty cool, now that I think of it, but alas, all we have is this lame waste of paper instead. (I would be remiss not to point out that this issue also shamelessly sets up Wolverine/Havok: Meltdown, a 1988 miniseries which is a far better story if you’re looking to read a comic featuring those characters.)

The next story, taken from a 1995 issue of Uncanny X-Men, has little to do with the trade’s supposed theme either. As far as I can tell, it was included because it contains five pages of Iceman and Rogue talking as they drive cross-country (where they’re going is never fully explained). The rest of the issue isn’t bad, and the art by Bryan Hitch is fairly impressive, but taken out of context from what was going on in Uncanny X-Men at the time, the story has little real impact.

Next come two issues of X-Force (issues 71 and 75), and to be honest, these were the stories I was least looking forward to reading. I’ve never read much of New Mutants (the series that became X-Force in the early ‘90s) or of X-Force itself, so naturally I wasn’t sure exactly what to expect. Much to my surprise, though, these issues ended up blowing me away. They are by far the best thing about this trade, and might even be reason enough alone to pick it up. The first issue follows the team as they hitchhike across the country in the wake of having left the X-Mansion for good. By the second issue, they’ve made their way to a Woodstock-esque desert festival, which ends up giving way to unexpected romantic developments and a fight with a mysterious enemy. The character development in these issues is so fantastic that, despite my previous unfamiliarity with the series, I felt entirely invested in what was happening to the cast by the end. If Marvel ever sees fit to collect this creative run again (call the series X-Force Visionaries: John Francis Moore, perhaps?), I’ll be first in line to pick up the trades.

The X-Force issues are arguably the most in keeping with the “road trip” theme, but the final two issues – one a 1994 Wolverine story, the other an issue of Uncanny X-Men from 1980 – really don’t fit at all. The Wolverine issue sees the title character being chased by the vampire known as Bloodscream across the snowy wastes of Canada, while the X-Men issue is simply one long flashback retelling of the team’s history up to that point, ending with Cyclops informing Professor X that he’s leaving. In other words, there’s no “road trip” to be found anywhere in these stories at all! And then, of course, there’s a ridiculous six-page story about Wolverine and Hercules fighting each other in a barroom brawl…but honestly, it’s probably best if I don’t go into any more details on that one.

Although most of the stories don’t fit with the theme of the trade, the X-Force issues are so good that it’s hard to write the entire thing off. That being said, you might be better off just buying those issues separately – they can’t be more than a dollar apiece these days. Heck, you could probably buy John Francis Moore’s entire run on the title for less than the cost of this trade. Come to think of it, why not just do that, and leave X-Men: Road Trippin’! in the discount bin where it belongs?

Rating: 2.5 out of 5

Friday, July 30, 2010

Review: X-Men: Mutant Genesis

Review X-Men Mutant Genesis Chris Claremont Jim Lee John Byrne Scott Lobdell Cyclops Wolverine Marvel Cover trade paperback tpb comic bookWriters: Chris Claremont, Jim Lee, John Byrne, and Scott Lobdell
Artist: Jim Lee
Collects: X-Men #1-7 (1991-92)
Published: Marvel, 2006; $19.99

No matter what you think of comics in the 1990s, it’s impossible to deny the influence of Chris Claremont and Jim Lee’s X-Men. The pair had been working together on the Uncanny X-Men series for several years already by 1991, but the launch of a second ongoing X-Men series was, in itself, something altogether revolutionary – as hard as that is to imagine today, with there being certainly no fewer than a dozen X-titles published each month. X-Men #1, with its five different covers (ooh, collectible!) and its darker take on everyone’s favorite team of mutant heroes, was in many ways the springboard for the franchise’s proliferation in the years that followed.

But as much as it was a time for new beginnings, the series also ushered in at least one significant ending. The ‘90s are often seen as a time in which comic book artists rallied to exert more control over the stories they were illustrating – and when they began to feel their efforts being proscribed by writers and editors, the most popular artists abandoned DC and Marvel to found their own companies. X-Men is a case in which the opposite happened, at least at first. That is, with artist Jim Lee increasingly doing whatever he wanted without consulting anyone else first, it was the writer, Chris Claremont, who left the franchise that he had been writing for the previous seventeen years.

It’s a shame, really, because the first three issues collected in X-Men: Mutant Genesis – the only ones written by Claremont – are by far the best in the book. These issues comprise a storyline in which Magneto declares Asteroid M a sovereign state and a haven for Earth’s mutants, sparking an international incident that brings with it the threat of global nuclear warfare. While it’s a long way from Claremont's best X-Men work, it still provides one of comics’ single most fascinating glimpses into the mind of Magneto. Although he’s an antagonist to the X-Men in the conventional sense, with Claremont writing him it’s difficult to view the character simply as a “villain.” In Mutant Genesis, Magneto is a deeply disturbed man who sees the course he has taken as the only way of bringing about peace between humans and mutantkind. It’s really a question of means rather than ends, since his goals are ultimately much the same as Professor Xavier’s.

But the story isn’t perfect. There’s a ridiculous subplot in which it’s revealed that Moira MacTaggert tampered with Magneto’s DNA to try to make him a “good guy,” which leads Magneto to question every decision he’s made in the years since he was in her care. (Of course, if he thought for even a second about his own actions, which include the sinking of a nuclear submarine along with its entire crew, he would realize that neither Moira nor anyone else has been even marginally successful at curbing his actions or mental state over the years.) In the end, Moira’s DNA-tampering / brainwashing process turns out to be little more than a plot device for turning some of the X-Men temporarily to Magneto’s side, leading to a predictable fight with the other half of the team.

Speaking of which, it’s probably worth mentioning who exactly the X-Men are at this point in their history. The first issue opens with the division of the team into two groups, the Blue Team and the Gold Team. Although both are involved in the first story, issues four through seven mainly feature the Blue Team: Beast, Cyclops, Gambit, Jubilee, Psylocke, Rogue, and Wolverine. (Shockingly enough, Wolverine was only an active member of one group of X-Men at this point!) If you ever watched the animated X-Men television show that ran throughout the ‘90s, then you essentially know these characters.

Forge and Banshee (two personal favorites of mine) also appear in supporting roles, although Banshee’s part is minimal after the third issue, in which Gambit breaks his jaw. It’s not too long before Gambit’s presence starts to get really annoying, actually; he’s a stupid character, pure and simple, and what I’ve found over the years is that most people who think otherwise are working from fond memories of the animated show. In the comics, the character is an unlikeable jerk, and I can’t say I would mind if I never saw him in the pages of a comic book again.

Fortunately, Gambit’s role is pretty minimal in the second half of Mutant Genesis, a Wolverine-centric story that pits the team against Omega Red – a multi-tentacled Soviet super-soldier who’s been in suspended animation ever since he fought with Wolverine thirty years earlier. These issues are plotted entirely by Jim Lee, with John Byrne and Scott Lobdell simply writing the scripts. The story and writing suffer as a result, although the comic never descends into anything near the depths of idiocy the entire X-Men franchise would be reduced to in just under four years’ time. I’m actually tempted to say that this is the franchise at its ‘90s peak, which is entirely true, but I’m afraid of that coming off as too much of a compliment; instead, let’s just say that things only went downhill from here.

In fact, you can already see things turning sour in the Omega Red story. In addition to the plot, which is fairly by-the-numbers (although it does introduce Maverick, a character I’ve always been strangely captivated by), the art too shows signs of slipping. Perhaps it’s just that Lee was more rushed for these issues, but his work seems less like his own and more like he’s trying to channel the influence of other popular artists from the time. As a result, you can expect about ten times as many popping neck veins and constipated-looking facial expressions.

The back of Mutant Genesis includes a cover gallery and some sketch pages by Lee, as well as some truly awful art by Jeff Matsuda that was commissioned to balance broken spreads in earlier printings of the trade. I can’t even imagine how jarring it would have been to see these pages in the middle of the story; Matsuda would go on to design characters for such animated shows as The Batman and Jackie Chan Adventures, which should give you a pretty good indication of how poorly his art style meshes with Lee’s.

A new hardcover edition of Mutant Genesis came out just this week, and its page count is slightly higher than that of the trade paperback. Since the issues collected are the same, though, I can’t imagine the differences amount to anything substantial – probably just a few pages of original pencil art and a couple of additional covers. Either way, you’re essentially getting the same product. And it’s a product worth looking into, if you’re interested in seeing the passing of the torch (or, to be more accurate, the dying of the flame) in regards to the X-Men franchise, or even if you just want a better idea of the slippery slope the comic book industry in general was treading in the early 1990s. But if you’re coming at it simply with the expectation of being entertained, rather than learning something about a period that was (like it or not) crucial in comic book history, I recommend approaching with caution.

Rating: 3 out of 5

Monday, April 19, 2010

Review: Hellboy, Vol. 1: Seed of Destruction

Review Hellboy Volume One Seed of Destruction Mike Mignola John Byrne Dark Horse Cover trade paperback tpb comic bookWriters: Mike Mignola, John Byrne
Artist: Mike Mignola
Collects: Hellboy: Seed of Destruction #1-4 (1994)
Published: Dark Horse, 1994; $17.95

Seed of Destruction begins with an idea that’s interesting enough: as the Second World War comes to a close, the Nazis attempt to summon the powers of Hell to turn the tide in their favor. Unfortunately for the Third Reich, their success works to their enemies’ advantage, with the demonic baby they conjure up – soon to be dubbed “Hellboy” – falling into the hands of the Allies.

From this point, writer/artist Mike Mignola fast-forwards the story half a century into the future. It’s almost too bad, because I think the adventures of baby/child/adolescent Hellboy could have been pretty interesting. The title character, along with teammates Abe Sapien (a merman) and Liz Sherman (a pyrokinetic), is now an agent of the U.S. government who investigates paranormal activity. A series of strange events involving one of the Americans who originally discovered him leads Hellboy and his team to an old Victorian house – here, he confronts the wizard responsible for bringing him into the mortal plane in the first place.

This book was my first Hellboy comic book experience and, having heard so many good things about the series, I expected to enjoy it quite a bit. However, several things prevented that from happening. First, there’s a sort of “hurry up and wait” pacing to the book that just feels a bit off. I would have liked to learn more about Hellboy and his world after the exciting opening sequence, but instead the character rushes straight into the clutches of the bad guy, spending a full half of the book as a helpless captive. Most of the story consists of the wizard rambling on about his past and his master plan to destroy all of creation, with Hellboy taking on the equally clichĂ©d “You’ll never get away with this!” role. Very little time is spent with Abe or Liz (who is actually unconscious for most of the book), which is disappointing because both seem like characters with a lot of potential.

The main draw of Seed of Destruction is the artwork, which is fantastic. It’s dark and moody, but in a fun, almost campy sort of way, and the Lovecraftian monsters that the wizard spends most of the book trying to awaken are especially eye-grabbing. My guess is that Mignola, who didn’t have much experience writing comics before Hellboy, came up with the plot and asked John Byrne (who receives credit for co-writing the book) to help with the script. Although the central ideas are interesting, the result is still an ill-paced, overly verbose comic that runs at least one issue too long. I suppose I’ll give the second book a try, but only on the basis of all the praise that’s been heaped on this series over the years; my hope is that with Mignola penning the subsequent volumes by himself, the end product will be a lot less average.

Rating: 2.5 out of 5