Showing posts with label X-Men. Show all posts
Showing posts with label X-Men. Show all posts

Thursday, July 28, 2016

Review: Uncanny X-Men, Vol. 1: Revolution

Review Uncanny X-Men Volume One Revolution Brian Michael Bendis Chris Bachalo Frazer Irving Triage Tempus Emma Frost White Queen Cyclops Scott Summers Magneto Magik Bendis is off to a great start AR Augmented Reality Marvel cover trade paperback tpb comic book
Writer: Brian Michael Bendis
Artists: Chris Bachalo, Frazer Irving
Collects: Uncanny X-Men #1-5 (2013)
Published: Marvel, 2013; $24.99 (HC), $19.99 (TPB)

Brian Michael Bendis’s Uncanny X-Men exists at a strange remove from All-New X-Men, being at once a companion piece to the writer’s other flagship X-Men title and a series with a coherent raison d’etre of its own. The first collected volume, Uncanny X-Men, Vol. 1: Revolution, focuses on the shambles Cyclops and his cohort (Emma Frost, Magneto, and Magik) find themselves in as they attempt to train a new generation of mutants. (It’s ironic, isn’t it, that Bendis’s “all-new” characters – Tempus, Triage, Fabio, and Benjamin – make their home in Uncanny, while the stars of All-New are the time-displaced “all-old” X-Men of the 1960s?)

Some of the most interesting and best-written moments in Revolution are actually ones previously seen in All-New X-Men, Vol. 1 and Vol. 2, presented here with a focus on the character interactions we didn’t see in Bendis’s other X-book. When Cyclops & Friends show up at the Jean Grey School to recruit more mutants to their cause, for example, Bendis overlays the war of words between Cyclops, Wolverine, and Kitty Pryde with a psychic showdown between Emma Frost and her former protégés, the Stepford Cuckoos. The girls feel betrayed by Emma’s apparent loss of her mutant abilities, casting a harsh light on Emma’s own sense of betrayal – one directed at herself on the one hand, but also at Cyclops, both for unintentionally breaking her mutant powers and for breaking her heart as well.

As fascinating as moments like these are in their own right, they also serve as consistent springboards to what gives Uncanny X-Men its own identity in relation to All-New X-Men: the “broken” nature of its cast’s mutant powers in the wake of Avengers vs. X-Men. If All-New is about inexperienced young mutants learning to utilize their talents to their fullest potential, then Uncanny is about experienced older mutants half-conscious of their new limitations but who try to do what they think is right anyway. Throughout Revolution the utter inability of Cyclops and his team becomes increasingly disconcerting, especially considering that half of them are completely untrained. While the team narrowly escapes potentially deadly encounters with Sentinel robots and the Avengers in this volume, it seems only a matter of time before Cyclops’s hubris will result in tragedy. Chris Bachalo’s artwork, fittingly, is as beautiful as it is unsettling, his frequently off-kilter panel layouts creating a near-constant sense of unease and impending danger.

The final issue collected in Revolution features painted artwork by the equally talented Frazer Irving, but unfortunately the story itself – about denizens of the demonic Limbo dimension coming after team member Magik – leaves much to be desired. As longtime readers of this blog might recall, I’ve never been too keen on demons serving as the antagonists of superhero comics (see also: my reviews of Superman: Kryptonite Nevermore, Batman – The Dark Knight: Golden Dawn, and Nightwing, Vol. 1: Traps and Trapezes). At best such stories tend to read essentially as cardboard cut-outs of one another, offering up supernatural excuses for the main character(s) to fight endless hordes of generically ugly bad guys. At worst, though, they legitimize the use of sexually violent language and imagery as a plot device; just consider the number of stories we’ve all read and watched about death-cults sacrificing virginal young women to Satan (or some other demonic entity). Only adding to the unpleasantness is that these types of stories tend to wrap themselves in pseudo-religious mumbo-jumbo, adding yet another dimension of poor taste to the proceedings.

Review Uncanny X-Men Vol 1 Revolution Uncanny X-Men #5 Brian Michael Bendis Frazer Irving Magik Dormammu Limbo Mindless Ones and now you must be punished Marvel comic book issue

In Revolution we have the worst of all these worlds, with characters threatening to “damn” and “punish” each other and Magik in particular singled out as a “stupid mortal girl,” a “broken doll” who “must be punished.” Magik, for her own part, sprouts horns and hoofs and begins referring to herself as “the Darkchilde.” It’s pretty insufferable stuff. It never gets quite as perverse as some of the character’s earlier appearances – I’m thinking especially of Chris Claremont’s Magik (Illyana and Storm) and the hopefully never-to-be-reprinted Magik miniseries of 2000-2001 – many of which more explicitly evoked pedophilia and rape. But even so, one might hope that this character’s thirty-plus years of publication would be long enough for us to have moved past this brand of storytelling.

Revolution ends right in the middle of this dreadful story, leaving it to drag on for another two issues in the series’ next collected volume. I’ll say more about the story’s conclusion should I get around to writing about that book, but in the meantime it’s worth noting how irritating it is that both this volume and All-New X-Men, Vol. 2: Here to Stay end on cliffhangers. Since characters weave in and out between All-New X-Men and Uncanny X-Men, this makes it impossible to read either series in trade without spoiling the other, even if you switch from one series to the other between individual collections. (And that’s to say nothing of how both series intertwine with Brian Wood’s X-Men, Rick Remender’s Uncanny Avengers and, eventually, Bendis’s Guardians of the Galaxy and Miles Morales: Ultimate Spider-Man.)

In short, while the first four issues collected in Revolution represent some of the strongest work by both Bendis and Bachalo in recent years, the way this volume concludes sends up serious red flags. I’ve mostly enjoyed Bendis’s two X-Men titles so far, and I sincerely hope this isn’t a sign of things to come.

Friday, June 3, 2016

Review: All-New X-Men, Vol. 2: Here to Stay

Review All-New X-Men Volume Two Here to Stay Brian Michael Bendis Stuart Immonen Wade Von Grawbadger Marte Gracia David Marquez time-displaced original X-Men Angel Warren Worthington III Marvel Girl Jean Grey Cyclops Scott Summers Beast Hank McCoy Iceman Bobby Drake Thor Captain America Black Widow Hawkeye Avengers the possibilities seem endless, because the story treads on genuinely new ground comicbookresources.com bonus digital edition included AR Augmented Reality Marvel cover hardcover hc comic book
Writer: Brian Michael Bendis
Artists: David Marquez, Stuart Immonen
Collects: All-New X-Men #6-10 (2013)
Published: Marvel, 2013; $24.99 (HC), $19.99 (TPB)

All-New X-Men, Vol. 2: Here to Stay delivers on the promise of the series’ first volume with a story that, even more so than Vol. 1: Yesterday’s X-Men, prioritizes character development over plot. In fact, this volume represents some of writer Brian Michael Bendis’s strongest character work in years.

There is forward plot progression, to be sure, with Mystique gathering the villains Sabretooth and Mastermind for a crime spree that comes to a head in the next volume. But the real star of Here to Stay is the series’ time-displaced version of Cyclops, who wastes little time, following the events of Yesterday’s X-Men, in stealing Wolverine’s motorcycle to search for answers about his present-day self. As one might imagine, this makes for an amusing series of misadventures in which Cyclops comes to grips with the modern world as Wolverine tries to track him down.

The first two issues of Here to Stay, beautifully illustrated by guest-artist David Marquez, culminate in a conversation between Cyclops and Mystique (who this young version of Cyclops has never met). Mystique acts as something of a sounding board for Cyclops at first, allowing him to talk through the major events of Yesterday’s X-Men and granting readers the clearest access to his thoughts that we’ve had so far. But what makes this sequence most interesting to me is that it can also be read as a total inversion of Bendis’s much-celebrated Ultimate Spider-Man #13, in which Peter Parker comes out as Spider-Man to Mary Jane Watson (who, prior to this issue, thought Peter’s big secret was that he had a crush on her). The same honesty that characterized that conversation initially seems present here as well, with an empathetic-looking Mystique offering seemingly thoughtful advice to the angst-ridden Cyclops. Bendis turns that perception on its head, though, in the very next scene:
  Review All-New X-Men Volume 2 Here to Stay All-New X-Men #7 Brian Michael Bendis David Marquez Mystique Raven Darkholme screw them all Marvel comic book issue
It’s a pretty surprising moment given the nature of the conversation that’s just taken place, and again, it strikes me as a particularly clever twist for those with an affinity for Bendis’s previous work.

The time-displaced Jean Grey develops in interesting ways here too, with the ethics of her newly acquired mind-reading powers brought repeatedly into question. The other three original X-Men – Beast, Iceman, and Angel – are given a lot less to do this time around. Angel in particular feels like a dead weight on this series, and despite a tedious subplot in which he fights generic Hydra robots alongside his present-day counterpart, his only real function here is to have his thoughts questionably manipulated by Jean. And while I’m not confident that the plot development teased by this volume’s cliffhanger ending – Angel’s departure from the Jean Grey School for the present-day Cyclops’s New Xavier School (and, thus, for the series Uncanny X-Men) – will make the character any more compelling or relevant, the prospect of a slightly decluttered cast in All-New X-Men is a hopeful one.

One final thing I couldn’t help but consider as I read these issues is exactly when Bendis proposes the original X-Men to have been formed. All signs seem to point to the late 1980s: the young Cyclops is baffled by cell phones and water bottles, and there are repeated references to the present-day Cyclops being around 40 years old while the younger version “looks twelve” (although I suspect he is closer to sixteen). For two and a half decades to have transpired since the formation of the X-Men contradicts the (frankly stupid) principle of Marvel’s “sliding timeline,” which would have us believe that all the events of the modern Marvel Universe have taken place over the course of less than ten years.

Here to Stay may lend some credence, then, to a theory advanced by Rich Johnston: that Marvel editorial at one point was purposefully seeding such continuity aberrations in order to justify a future “quarantine” of the X-Men and Fantastic Four franchises – the Fox-controlled film rights of both being the subject of much dismay among top executives at Marvel and Disney – from the rest of the Marvel Universe. It’s impossible to render a verdict based on the issues collected here, of course, but it’s something I’ll certainly keep in mind as I continue to read this series.

Tuesday, July 7, 2015

Review: All-New X-Men, Vol. 1: Yesterday’s X-Men

All-New X-Men Volume One Yesterday's X-Men Brian Michael Bendis Stuart Immonen Wade Von Grawbadger Marte Gracia time-displaced original X-Men Angel Warren Worthington III Jean Grey Marvel Girl Cyclops Scott Summers Beast Hank McCoy Iceman Bobby Drake this is the place to start reading the X-books ign.com bonus digital edition included AR Augmented Reality Marvel cover hardcover hc comic book
Writer: Brian Michael Bendis
Artist: Stuart Immonen
Collects: All-New X-Men #1-5 (2013)
Published: Marvel, 2013; $24.99 (HC), $19.99 (TPB)

All-New X-Men, Vol. 1: Yesterday’s X-Men is one of the most compelling superhero time-travel stories in years. The X-Men have featured in more than a few such storylines over the last several decades, with a staggering number of the franchise’s major characters hailing from one alternate future or another. It’s become quite a lot to try to keep track of, and it wouldn’t be inaccurate to characterize X-Men continuity, at this point, as being just shy of impenetrable. In All-New X-Men, though, writer Brian Michael Bendis scales back the onus other writers have often placed on the reader by effectively reversing the conventions of the typical X-Men time-travel story. The series makes no demands of us to keep track of alternate pasts, presents, and futures; the dystopic world it takes as its subject is our own.

The book’s high concept is that the Beast, in an effort to show a newly militant Cyclops the error of his ways, has brought the original five X-Men from the past to the present day. Much of the story takes place from the viewpoint of the time-displaced X-Men, thus casting a spotlight on just how far afield the franchise has come from those early issues by Stan Lee and Jack Kirby. To the original X-Men, in fact, their present-day incarnations are often entirely unrecognizable – literally so, in the cases of Iceman and the Beast – with the notable exception of Jean Grey, who in the present has been dead for quite some time. The original Jean thus takes on an almost messianic quality in the eyes of several characters, including Storm, Wolverine, and Kitty Pryde – all strangers to this Jean, as they weren’t introduced until years after Lee and Kirby left the original series. Wolverine is especially affected by Jean’s “return,” and perhaps as a result his relationship with the time-displaced X-Men is the most vexed of any of his peers.

And while the young Cyclops’s showdown with his present-day self serves as the book’s climax, it may be Warren Worthington, the Angel, who ultimately inspires more pathos than any other character in Yesterday’s X-Men. While Bendis doesn’t give him a lot to do in this volume, Warren effectively closes the book with perhaps the most heartbreaking lines imaginable in a story so obsessed with the disparity between past and present: “No one is mentioning me. No one is talking about what has happened to me, Bobby. Where am I?” Although the dramatic irony of Warren’s question will be lost on those unfamiliar with the events of Rick Remender’s Uncanny X-Force, the overall effect is still to underline how unsettlingly bizarre the world of the X-Men has become in recent years.

This volume’s only real weakness is that the original X-Men don’t get much face-time for the first few issues it collects, which focus more on the present-day Scott Summers and his efforts to establish a team of new mutants. As such, we get various de facto origin stories for new characters taking up space in a series ostensibly focused on the five original X-Men, and as a result we don’t see much of our protagonists until about halfway through the book. Bendis is setting up in these first few issues for his run on the rebooted Uncanny X-Men, which centers on Cyclops’s new team and began just a few months after All-New X-Men. Why that series couldn’t have just launched concurrently with All-New in order to give the original X-Men more time to develop on their own is anyone’s guess.

But the real issue that arises from Cyclops’s presence in Yesterday’s X-Men is that it undermines one of the book’s central premises: that what Cyclops is doing is terrible enough to warrant the Beast’s mucking about with the timestream in order to stop him. In point of fact, though, the Cyclops we encounter here seems pretty darn reasonable; while he engages in violence against “normal” humans with some frequency, he does so without killing anyone and only in order to save the lives of otherwise defenseless mutants. Thus, while future volumes in this series will see the characters of All-New X-Men come to view Cyclops with a greater degree of complexity, for the time being their opposition to Cyclops seems pretty thinly motivated.

Like many recent Marvel collections, Yesterday’s X-Men utilizes the company’s “Augmented Reality” app, which allows smart-phone users to access extra content by scanning obnoxious-looking red boxes littered throughout the book. This isn’t the first collection I’ve encountered with this “feature,” but it’s one of the more shameless in its execution. In one scene, Kitty Pryde prattles on about her concern for the Fantastic Four when they don’t answer her phone call; the panel’s “AR” box, when scanned, takes the reader to a minute-long advertisement for Matt Fraction’s Fantastic Four and FF series. It’s one thing to do a little tongue-in-cheek cross-promotion via editorial captions – a tradition inaugurated by Stan Lee himself in the early Silver Age – but it’s another to present such content as “bonus material” that adds value to a book. (Lest we forget, it wasn’t so long ago that collections like this cost a whole five dollars less.)

These criticisms aside, All-New X-Men is certainly one of the more interesting and original series to come from Marvel as of late. Despite the time-travel hook, Bendis seems committed to focusing on characters more than making a further mess of X-Men continuity, and for that reason alone I’ll be paying attention to where this series goes.

Saturday, February 7, 2015

Review: X-Men: Days of Future Past

Review X-Men Days of Future Past Chris Claremont John Byrne Terry Austin John Romita Jr. Wolverine Kitty Pryde Shadowcat Marvel cover trade paperback tpb comic book
Writer: Chris Claremont
Artists: John Byrne, John Romita Jr.
Collects: Uncanny X-Men #138-143 and Uncanny X-Men Annual #4 (1980-81)
Published: Marvel, 2013; $19.99

Although The Dark Phoenix Saga is most often cited as the high-water mark of Chris Claremont’s comics-writing career (and, in particular, of his much-celebrated collaboration on The Uncanny X-Men with artist John Byrne), it’s a story of relatively little social force, a fantasy more in line with the likes of Star Wars than with the more politically radical genre narratives whose attitudes Claremont would seek to emulate in his later work. Of greater political and ideological interest, I think – especially given the allegorical weight the X-Men franchise has been invested with in recent decades – are the issues Claremont wrote directly afterward, collected in X-Men: Days of Future Past. Here we see Claremont’s writing in a state of transition, grasping at the social consciousness he would achieve a year later with X-Men: God Loves, Man Kills, and yet also falling noticeably short of it.

At the heart of Days of Future Past is a two-part storyline set, in part, in a dystopian future in which mutants have been hunted nearly to extinction by giant robots known as Sentinels. The last remaining X-Men – Kate Pryde, Wolverine, Storm, Colossus, Franklin Richards, and the red-haired psychic Rachel – conclude that their only hope is to change the past, and so Kate is vaulted back through time to prevent a political assassination in the series’ present day. Now possessing the body of her younger self – who has only recently joined the team’s ranks, as “Sprite” – Kate leads the X-Men in thwarting an attack on the U.S. Capitol, saving the life of the anti-mutant Senator Robert Kelly in the process. Whether Kate has succeeded in changing the future, however, is left an open question. (Later storylines, beginning with 1990’s nearly unreadable X-Men: Days of Future Present, would reinforce time and again that she did not.)

The reader is reminded with some frequency that events in the “present day” take place on October 31, 1980, described by the narrator as “the final Friday of one of the closest, hardest-fought presidential elections in recent memory.” And yet, despite setting the story at such a culturally charged moment, Claremont misses the opportunity to make anything more than a vague political statement. The only presidential candidate introduced to the reader is Senator Kelly, and what role his McCarthy-esque anti-mutant hearings play in his presidential campaign is never made clear. Ronald Reagan appears not once, although, as in real life, he would apparently win this election (he appears much later in Claremont’s run on this series, in 1986’s Uncanny X-Men #201).

Confusing things even further, a brief epilogue set a month after the election depicts the president re-activating the Sentinel project. The president appears only in shadow in this scene, although he is obviously (and, by historical necessity, must be) Jimmy Carter – who, if he has indeed lost the election to Reagan, could not realistically possess the political influence necessary for such a move. The attempt to conceal Carter’s identity is all the more baffling considering the fact that he had made a full appearance in the series just a few years earlier, at the height of the original Phoenix Saga.

Any potential for a coherent political commentary in Days of Future Past is thus lost in the book’s ambivalent attitude towards real-life figures and events. Furthermore, I think a great deal of its falling short in this sense can be contributed to artist John Byrne. While he’s credited as “co-plotter” on the issues collected here, the partnership between Claremont and Byrne had in fact all but broken down by this point, with Byrne often drawing scenes in direct contradiction to Claremont’s scripts; the issue following the two-part “Days of Future Past” would be his last on the title. One of the major contributing factors to the book’s confused politics, I would argue, is Byrne’s avowed refusal to draw figures from real life: the aforementioned Jimmy Carter appearance was in fact ghost-penciled by inker Terry Austin. Byrne was notorious, as well, for using his favorite characters (especially Wolverine, who Claremont didn’t care for and planned at one point to write out of the book) as vehicles for his own right-wing views.

It should come as fairly little surprise, then, that a book “co-plotted” by Claremont and Byrne would possess something less than clear political sensibilities. Nor should it surprise us that the story’s most pointed political statements occur only in its script. A caption accompanying an otherwise innocuous establishing shot of the Pentagon, for example, ends with a surprisingly perceptive diagnosis of America’s renewed militarism at the turn of the 1980s:

This is the Pentagon, the largest building of its type in the world, command headquarters of the mightiest military machine that world has ever known. To many people, it is more truly representative – for good or ill – of the reality of America than the White House or Congress just across the Potomic [sic] River.

Claremont addresses the post-Tonkin breakdown of the checks-and-balances system even more pointedly later, in this exchange between civilians fleeing the story’s climactic battle: “‘Good grief! That sound – someone’s bombed the Capitol!’ ‘Yeah – and it was probably the White House that did it!’” As in the narration, Claremont’s politics begin to come through only where Byrne is literally unable to erase them.

While initial printings of Days of Future Past included only Uncanny X-Men issues 141 and 142, an additional five issues have been included since the publication of the 2004 trade paperback edition; the added content begins three issues before the book’s two-part title story, and ends with the issue that follows. Despite the inclusion of a John Romita, Jr.-drawn Annual that relates only tangentially to the rest of the book, the new contents make for a more thematically coherent narrative than in previous editions. The first issue collected not only wraps up The Dark Phoenix Saga with Jean Grey’s funeral and the departure of Cyclops from the team, but serves also as a flashback-filled recap of the franchise’s nearly twenty-year history to this point. It ends with the arrival of a new student to Xavier’s School for Gifted Youngsters: Kitty Pryde, whose character arc forms the crux of the 2004-and-beyond editions of Days of Future Past. The effect is to de-emphasize the dystopian and alternate-future aspects of the title story itself; newly framed, rather, “Days of Future Past” serves as a super-powered bildungsroman starring Kitty Pryde.

However, this shift in focus also further reduces the impact of a story already weakened by its artist’s failure to endorse the politics of its script. As we can see from later texts, Claremont’s politics would only become clear after he became the sole plotter of his work; in fact, as if to herald what was eventually to come, the first issue of Uncanny X-Men following Byrne’s departure was drawn (but not co-plotted) by Brent Anderson, who would go on to collaborate with Claremont on God Loves, Man Kills. We might well view Days of Future Past as not just the end of the Claremont/Byrne era, then, but also as the start of a progressive sensibility that would be fully realized only in the years that followed.

Saturday, September 14, 2013

Review: X-Men: God Loves, Man Kills

Review X-Men God Loves Man Kills Chris Claremont Brent Anderson Colossus Cyclops Nightcrawler Wolverine Cover Marvel Premiere Classic Hardcover hc original graphic novel ogn comic book
Writer: Chris Claremont
Artist: Brent Anderson
Collects: Marvel Graphic Novel #5: God Loves, Man Kills (1982)
Published: Marvel, 2011; $19.99 (HC), $14.99 (TPB)

The collapse of America’s confidence in public institutions in the wake of Vietnam and Watergate set the stage for a corresponding shift in American genres. Within the crime genre alone, the early and mid-1970s saw the emergence of several new subgenres in film, including the “vigilante revenge” film (Billy Jack [1971], Walking Tall [1973]) and the “paranoid conspiracy” film (The Conversation [1974], All the President’s Men [1976]), as well as the transformation of more traditional subgenres, such as the film noir. In The Long Goodbye (1973), for example, the detective Philip Marlowe – a character previously portrayed by an even-headed Humphrey Bogart in The Big Sleep (1946) – is reimagined as a bumbling wiseass virtually incapable of putting two and two together. On the whole, genre narratives of the time displayed a largely pessimistic attitude toward state institutions, which were depicted as naive and ineffective, if not wholly corrupt.

By the late 1970s, however, the New Left’s failure to effect any real social change – as evidenced by the fizzling of the movements for black, female, homosexual, and labor rights – had resulted in a renewed public desire for strong leaders and institutions. That wish came to fruition as economic (and thus political) power shifted to the union-free South, leading ultimately to the election of a right-wing president at the decade’s turn. Among the many institutions restored to power in the era of Reagan was organized religion – which, although not state-sponsored, gained unprecedented political power in the 1980s as organizations like the Moral Majority attempted, for the first time, to legislate the moral dictates of the Christian Right beyond the borders of the Sunbelt.

As quickly as American genres had adjusted to the cultural shift of the early 1970s, so they conformed by the decade’s end to the triumph of social and political conservatism. Fantasy genres such as science fiction, in particular, lost their political edge as blockbusters like Star Wars (1977), Close Encounters of the Third Kind (1977), and Superman (1978) came to define the mass entertainment landscape. What was true for the American cinema held for mainstream superhero comics as well, which by 1980 had all but abandoned the social and political undercurrents that had once defined such Stan Lee/Jack Kirby creations as the X-Men.

Chris Claremont’s graphic novel X-Men: God Loves, Man Kills, originally published in 1982, is a superbly articulated comment on this shift in political power and ideology. It is remarkable, as well, for the fierceness with which it launches itself against the intense conservatism of its time, producing what remains an incredibly radical message for a mainstream superhero comic. The book pulls few punches in its portrayal of a hateful televangelist, William Stryker, who believes that mutants are genetic affronts to God – beings with, in his words, “no right to live.” The parallels between Stryker’s views toward mutants and those of the real-life Jerry Falwell toward homosexuals are impossible to ignore. Furthermore, Claremont’s setting of Stryker’s headquarters within the World Trade Center aligns the villain – and the evangelical right, by association – not with religious devotion or moral teaching, but with the corporate concerns of big business.

When Stryker sets his target on the X-Men, the team goes down without much of a fight. In a single stroke, Stryker’s radicalized followers kidnap Professor Xavier, Cyclops, and Storm, leaving the rest of the team to believe the three were killed in a seemingly random accident. While they eventually learn the truth, it is only when Magneto, their archenemy, arrives to help that they make any real headway. This is one of the first stories by Claremont to depict Magneto not as a megalomaniac, but as a man whose system of ideals has been thought out just as clearly as Xavier’s. Originally, the character was actually meant to die in God Loves, Man Kills (the original artist, Neal Adams, even drew the story pages), but Magneto’s role was de-emphasized in the final version – a decision that works strongly in the book’s favor.

Before the story is through, two more characters – Kitty Pryde and Colossus’s sister, Illyana – are captured by Stryker’s forces. The team’s relative ineptitude throughout the story (after all, have the X-Men not dealt with greater threats than a few zealots with guns before?) recalls, in many ways, that of the incompetent protagonists of 1970s genre narratives – the sort of characters Thomas Elsaesser has described as “unmotivated heroes.” With the addition of a superpower or two, it’s safe to say that the Philip Marlowe of The Long Goodbye would be right at home on this team.

The consistent inability of the X-Men to measure up to Stryker and his forces is underlined most obviously in the story’s conclusion, when it is not a super-powered mutant who saves the day, but a non-powered human with a gun. Although the book ends with the X-Men engaging Stryker in a televised debate about the hypocrisy of his views, their efforts fail: it is finally a nameless police officer, tired of Stryker’s rhetoric, who guns the man down in his own megachurch. The suggestion that social change can only be effected by the average American who “wakes up” and “strikes back,” so to speak, is surprisingly radical for a superhero comic, especially for one published at the height of Reaganite conservatism.

According to Claremont, God Loves, Man Kills was essentially written as a treatise on racial tolerance – there is even an early scene in which the slur “mutie” is passionately compared to the N-word – but today, as mentioned earlier, it resonates even more strongly as a comment on the continuing struggle for gay rights in America. Its ethos is all the more admirable for its adherence to that particular brand of political pessimism espoused by 1970s genre narratives, an attitude which had all but disappeared from popular entertainment by the time of the book’s publication in 1982. That it remains so relevant more than thirty years later is, on the one hand, a sad testament to the state of modern society; on the other, though, it serves as a welcome reminder that even popular forms and genres carry the potential to advocate for social justice.

Sunday, June 19, 2011

Review: X-Men: Road Trippin’!

Review X-Men Road Tripping Gary Frank Cam Smith Liquid! Scott Lobdell Chris Claremont John Francis Moore Larry Hama Mary Jo Duffy Chris Bachalo Marc Silvestri Rob Liefeld Bryan Hitch Adam Pollina Adam Kubert John Byrne Ken Landgraf Uncanny X-Men Generation X X-Force Wolverine Marvel Treasury Jubilee Jubilation Lee Boom-Boom Tabitha Smith Synch Everett Thomas Storm Ororo Munroe Dani Moonstar red convertible car Marvel Cover trade paperback tpb comic book
Writers: Scott Lobdell, Chris Claremont, John Francis Moore, Larry Hama, Mary Jo Duffy
Artists: Chris Bachalo, Marc Silvestri, Rob Liefeld, Bryan Hitch, Adam Pollina, Adam Kubert, John Byrne, Ken Landgraf
Collects: Generation X #5, X-Force #71 & 75, Wolverine #78, Marvel Treasury #26, Uncanny X-Men #138, 244-245 & 323 (1980-1998)
Published: Marvel, 1999; $24.95

Published in 1999, X-Men: Road Trippin’! was one of Marvel’s earliest efforts in what would eventually become a fairly comprehensive collected editions program. Like a number of Marvel’s other “greatest hits”-style trades from around this time, though, it suffers from a complete and utter lack of focus. The only thing supposedly linking the issues collected in this trade is that they all involve X-Men characters “hitting the road,” taking some time off, that sort of thing. I say “supposedly” because that’s only the case for a couple of these stories – really, this trade is just a cobbling-together of random issues that span the range of Marvel history from Chris Claremont’s celebrated run in the 1970s to the time of this book’s publication in the late 1990s. Furthermore, only half of the issues are actually about the X-Men; the others feature either Wolverine going solo or ancillary X-teams like Generation X and X-Force.

The first issue collected is Generation X #4, the first issue of the series to be published after the “Age of Apocalypse” crossover that swept through the X-titles in 1996. It’s not necessarily a bad story, but nothing of much consequence happens: Jubilee, Skin, and Synch head to New York City, fight some random mutant, and then the issue ends on a cliffhanger. (Oh, and Chamber broods in his room while Husk gets drunk by herself at the X-Mansion, for some reason.) It’s clear that this issue was only included because someone at Marvel thought the NYC aspect made the story fit the “road trip” bill, but seeing as the characters barely interact with the city itself (not to mention the fact that Generation X is already based in New York to begin with), the connection is a tenuous one at best. No context is given for the story either, making it all the more frustrating. In fact, even though I recently read the first three issues of the series in Generation X Classic, Vol. 1, I still felt sort of lost here.

The Generation X story is followed by two late-‘80s issues of Uncanny X-Men, both written by Chris Claremont but drawn by different artists. The first one, penciled by Marc Silvestri, focuses solely on the team’s female members – Storm, Psylocke, Dazzler, and Rogue (well, Ms. Marvel possessing Rogue’s body, technically…but that’s a long story). The ladies decide, on Dazzler’s suggestion, to relieve some stress by hitting up the mall. Again, I’m not exactly sure how going to the mall qualifies as a “road trip,” but that’s the least of this story’s problems. The women transform into materialistic airheads the second they arrive, and Dazzler in particular is almost unbearably annoying at times. They also run into Jubilee (in her first appearance) and fight the M Squad, a group of bumbling mutant-hunters who serve as a thinly-veiled Ghostbusters parody. Their “hijinks,” unfortunately, aren’t all that amusing; although perhaps I was too distracted by the fact that Dazzler, who in every other appearance she has ever made has been Caucasian, appears to be African-American throughout this story.

The second issue of Uncanny X-Men seems to aim for humor as well, but again, Claremont’s writing simply falls flat. The story revolves around a group of moronic aliens who try to take over the world but are put to a stop by the male members of the X-Men, who are all drunk after going to a bar. Rob Liefeld handles the art, and while it’s not as bad as some of his later work, there are some truly cringe-worthy moments as he tries to sneak characters like Darth Vader, Chewbacca, and Alf into the alien invaders’ ranks. A Wolverine/Chewbacca throw-down would actually have been pretty cool, now that I think of it, but alas, all we have is this lame waste of paper instead. (I would be remiss not to point out that this issue also shamelessly sets up Wolverine/Havok: Meltdown, a 1988 miniseries which is a far better story if you’re looking to read a comic featuring those characters.)

The next story, taken from a 1995 issue of Uncanny X-Men, has little to do with the trade’s supposed theme either. As far as I can tell, it was included because it contains five pages of Iceman and Rogue talking as they drive cross-country (where they’re going is never fully explained). The rest of the issue isn’t bad, and the art by Bryan Hitch is fairly impressive, but taken out of context from what was going on in Uncanny X-Men at the time, the story has little real impact.

Next come two issues of X-Force (issues 71 and 75), and to be honest, these were the stories I was least looking forward to reading. I’ve never read much of New Mutants (the series that became X-Force in the early ‘90s) or of X-Force itself, so naturally I wasn’t sure exactly what to expect. Much to my surprise, though, these issues ended up blowing me away. They are by far the best thing about this trade, and might even be reason enough alone to pick it up. The first issue follows the team as they hitchhike across the country in the wake of having left the X-Mansion for good. By the second issue, they’ve made their way to a Woodstock-esque desert festival, which ends up giving way to unexpected romantic developments and a fight with a mysterious enemy. The character development in these issues is so fantastic that, despite my previous unfamiliarity with the series, I felt entirely invested in what was happening to the cast by the end. If Marvel ever sees fit to collect this creative run again (call the series X-Force Visionaries: John Francis Moore, perhaps?), I’ll be first in line to pick up the trades.

The X-Force issues are arguably the most in keeping with the “road trip” theme, but the final two issues – one a 1994 Wolverine story, the other an issue of Uncanny X-Men from 1980 – really don’t fit at all. The Wolverine issue sees the title character being chased by the vampire known as Bloodscream across the snowy wastes of Canada, while the X-Men issue is simply one long flashback retelling of the team’s history up to that point, ending with Cyclops informing Professor X that he’s leaving. In other words, there’s no “road trip” to be found anywhere in these stories at all! And then, of course, there’s a ridiculous six-page story about Wolverine and Hercules fighting each other in a barroom brawl…but honestly, it’s probably best if I don’t go into any more details on that one.

Although most of the stories don’t fit with the theme of the trade, the X-Force issues are so good that it’s hard to write the entire thing off. That being said, you might be better off just buying those issues separately – they can’t be more than a dollar apiece these days. Heck, you could probably buy John Francis Moore’s entire run on the title for less than the cost of this trade. Come to think of it, why not just do that, and leave X-Men: Road Trippin’! in the discount bin where it belongs?

Rating: 2.5 out of 5

Tuesday, June 14, 2011

Review: X-Men: The Origin of Generation X

Review X-Men The Origin of Generation X Uncanny X-Men X-Factor X-Force Excalibur Wolverine Cable Scott Lobdell Chris Bachalo Fabian Nicieza Todd DeZago Larry Hama Joe Madureira Andy Kubert Jan Duursema Roger Cruz Tony Daniel Ken Lashley Steve Epting Adam Kubert Steve Skroce M Monet St. Croix Banshee Synch Jubilee Penance Skin Husk Chamber White Queen Emma Frost Tales of the Phalanx Covenant Marvel Cover trade paperback tpb comic book
Writers: Scott Lobdell, Fabian Nicieza, Todd DeZago, Larry Hama
Artists: Joe Madureira, Andy Kubert, Jan Duursema, Roger Cruz, Tony Daniel, Ken Lashley, Steve Epting, Adam Kubert, Steve Skroce, Chris Bachalo
Collects: Uncanny X-Men #316-317, X-Men #36-37, X-Factor #106, X-Force #38, Excalibur #82, Wolverine #85, Cable #16, Generation X #1 (1994)
Published: Marvel, 2001; $24.95

As I mentioned in my review of Generation X Classic, Vol. 1, “The Phalanx Covenant” was a mid-’90s X-Men crossover consisting of three smaller parts. The first, and the most important in terms of overall Marvel continuity, was “Generation Next,” which followed Banshee and Emma Frost in their attempt to free the future members of Generation X from the clutches of the techno-organic alien race known as the Phalanx.

This story was recently collected in the first volume of Generation X Classic, but left out were the other two parts of the crossover. The entire crossover (along with the first issue of Generation X) has only ever been collected once, in the trade paperback X-Men: The Origin of Generation X. The book is subtitled “Tales of the Phalanx Covenant,” and to be honest that’s probably what the trade should have been officially called, since half of it has absolutely nothing to do with Generation X at all. Inaccurate branding aside, though, it’s a pretty good crossover for the most part, and the trade is worth seeking out if you’re interested in getting the entire story.

“Generation Next” is certainly the best of the three parts (and I’ll avoid talking too much about it here, since I discussed it at length in my last review), but “Life Signs,” featuring X-Factor, X-Force, and Excalibur, is a solid read as well. Considering there are three mutant teams involved, the writers do a pretty good job of giving each character a purpose and at least a little bit of face time. For the most part, though, the story focuses on Cannonball, Wolfsbane, Forge, and the mysterious Douglock as they take the fight to the Phalanx’s home base.

Douglock is a particularly interesting character – having first appeared just a few months earlier (in the pages of Excalibur), he’s a sort of combined reincarnation of Doug Ramsey and Warlock, two X-Men characters who had been killed off some years earlier. Through him we learn a great deal about the nature of the Phalanx: as it turns out, they were artificially engineered from DNA harvested from Warlock’s ashes after he died. Techno-organic in nature himself, Douglock imbues the Phalanx with a level of humanity not seen in the other parts of the crossover.

“Final Sanction,” the third and final part of “The Phalanx Covenant,” is far less subtle and much more action-oriented than the others. In fact, “dumb” might not be an inaccurate way to describe it. Reading it, I felt like I was watching a Michael Bay movie; there’s simply so much going on in each panel that I was left constantly wondering about what exactly I was looking at. I usually enjoy Adam Kubert’s artwork, but here I just felt as though he was trying to do too much in too little space.

The story in “Final Sanction” is the most straightforward of any part of the crossover. It mostly revolves around Wolverine, Cable, Cyclops, and Jean Grey blowing things up because, for some reason I never happened to catch, doing so is integral to saving the rest of the X-Men (who have been captured by the Phalanx). None of it makes much sense, and although it’s only two issues long it definitely begins to drag towards the end. However, I must admit to being intrigued by the intense hostility between Wolverine and Cable in these issues, which is something I don’t remember ever seeing in more recent comics featuring the two characters. The origins of their feud aren’t explained here, but I would be interested to read more about it at some point.

The trade ends with the first issue of Generation X which, as I’ve mentioned before, is one of my favorite comic book series of the 1990s; it’s definitely worth reading in some format, whether it’s in this book or in Generation X Classic. Which trade is “better” is really just a matter of preference: are you more interested in the characters from Generation X, or in reading “The Phalanx Covenant” in its entirety? If it’s the former, then you’re better off with Generation X Classic – which, on top of including an additional issue of Uncanny X-Men, also has better paper quality and better presentation overall.

The Origin of Generation X, on the other hand, in the style of most Marvel trades from the early 2000s, uses an inferior dot-based coloring method and relegates issue covers to the back of the book. Since it’s the only trade to ever collect “Life Signs,” though, it’s not a bad purchase if you can find it at a good discount. It’s entirely possible that Marvel will eventually release a new collection of “The Phalanx Covenant,” perhaps in a nice oversized hardcover (as it has for other early-‘90s crossovers like X-Tinction Agenda and X-Cutioner’s Song), but for now, The Origin of Generation X is a suitable enough way to read it. It’s just not, as the title might have you believe, the best way of reading up on Generation X.

Rating: 3.5 out of 5

Sunday, May 22, 2011

Review: Generation X Classic, Vol. 1

Review Generation X Classic Volume One Scott Lobdell Chris Bachalo Penance Jubilee Skin Synch Chamber Banshee White Queen Emma Frost M Monet St. Croix Cover Marvel trade paperback tpb comic book
Writers: Scott Lobdell, Fabian Nicieza
Artists: Joe Madureira, Andy Kubert, Roger Cruz, Chris Bachalo
Collects: Uncanny X-Men #316-318, X-Men #36-37, Generation X #1-4, Generation X Ashcan Edition (1994-95)
Published: Marvel, 2010; $24.99

“The Phalanx Covenant” was the first modern comic book story I ever owned in its entirety. I still remember, at some point in the late ’90s, randomly stumbling across the issues (along with some of the earliest issues of the Clone Saga) buried amidst a stack of other books in the back corner of a KB Toys. The store gave them to me at some insane discount since the comics didn’t have a price tag, and I was instantly hooked. It wouldn’t be a stretch to say that the crossover was my gateway drug into superhero comics – not long after reading it, I went to the local comic store and started my first monthly pull list.

For that reason, as you can probably imagine, “The Phalanx Covenant” holds a special place in my heart. So does Generation X, the series that spun out of the crossover (which, not coincidentally, was also the first series I ever actively sought out in back issue form). So when Marvel announced the first volume of a Generation X Classic trade series, I was a lot more excited than I imagine the news really warranted. Still, I was a bit apprehensive about revisiting these stories – we can all come up things we enjoyed when we were younger that don’t exactly withstand the test of time (The Goonies, I’m looking at you!), and I didn’t want this to be another one.

For the most part, though, my fears were unwarranted. The issues of “The Phalanx Covenant” collected here actually hold up really well, and while they’re not perfect, they’re worlds better than most early to mid-’90s X-Men comics. For those unfamiliar with the story, it was unlike most other line-wide X-Men crossovers at the time in that it didn’t require you to read every single tie-in issue – in fact, “The Phalanx Covenant” was really a grouping of three separate but interrelated mini-crossovers, all of which address different (but related) events that happen to take place at the same time.

Review Generation X Classic Vol. 1 Uncanny X-Men #316 Phalanx Covenant Scott Lobdell Joe Madureira Banshee Sean Cassidy Rogue Sabretooth Marvel trade paperback tpb comic book issue
Just one of these three mini-crossovers, “Generation Next,” is collected in Generation X Classic, Vol. 1, which I think is actually a pretty smart decision on Marvel’s part, since it’s the only part of “The Phalanx Covenant” that really has any relevance to the beginning of Generation X. (All three parts do appear in the out-of-print trade X-Men: The Origin of Generation X, which I’ll be looking at in much more detail soon.) The four-part story, taking place across two issues each of X-Men and Uncanny X-Men, features the sonic-screaming Irish mutant Banshee and former X-villain Emma Frost in their attempt to track down a group of kidnapped teenage mutants. They’re also joined by Jubilee and Sabretooth – the latter of which, perhaps because he isn’t one of the story’s main focuses, actually doesn’t annoy me here.

The young mutants’ captors are the Phalanx, a group of techno-organic beings that share a collective consciousness and a hatred for all purely organic forms of life, especially mutants. Their motivation in this part of “The Phalanx Covenant” is to experiment on young mutants in order to determine why the Phalanx are unable to absorb people with mutant DNA into their hive-mind, the way they can with normal humans. Artists Joe Madureira and Andy Kubert draw a number of great fight sequences, but the story isn’t wall-to-wall action and that’s what I really like about it. Since the majority of the X-Men are out of the picture (they’ve also been kidnapped by the Phalanx, but their rescue is detailed in a different “Phalanx Covenant” mini-crossover), there’s plenty of time to be spent developing Banshee, Emma, and all of the newly introduced young mutants. The story ends on a heart-breaking but hopeful note, setting the stage for the new mutants to form the team Generation X, with Banshee and Emma serving as their mentors.

Immediately after “Generation Next,” we get a never-before-collected issue of Uncanny X-Men that serves as a bridge from “The Phalanx Covenant” to the first issue of Generation X. It’s the kind of rare “quiet” issue that I tend to enjoy quite a bit in team books, with characters just talking to one another and trying to come to emotional grips with recent events in their lives. In this case, the story focuses mostly on Jubilee as she prepares to leave the X-Men behind to join up with Generation X. Although it probably would have been more moving had Wolverine been present, given his role as a mentor to Jubilee over the years, the issue is still a fitting coda to her time with the team and a welcome inclusion in this trade.

Review Generation X Classic Vol. 1 Scott Lobdell Chris Bachalo M Monet St. Croix White Queen Emma Frost Banshee Skin Chamber Jubilee Synch Marvel trade paperback tpb comic book
Next, we finally enter into the Generation X series proper. By this point, we’ve already been introduced to the main cast of characters: Husk, a Southern girl with the power to shed her skin; Synch, who has the ability to emulate the powers of those around him; M, a super-strong girl with a big brain and an even bigger ego; Skin, an angry Mexican-American with a shady past who can, fittingly, stretch his skin (sort of like a less versatile Mr. Fantastic); and Jubilee, the former mall rat who can emit biokinetic fireworks.

Over the course of the first few issues, the team is also rounded out with Chamber, a moody British telepath who has been horribly disfigured by his near-uncontrollable energy powers, and Penance, a mute girl with razor-sharp red skin. (Mondo, another young mutant who joins Generation X fairly early on, appears only fleetingly in this volume.) The team even gains an archnemesis right off the bat in the form of Emplate, a genuinely menacing villain with a penchant for draining the life from young mutants, and who seems to have a mysterious connection to several of the main characters.

Before the first issue is even halfway through, the essence of each character’s personality has already been incredibly well defined. In fact, I doubt it’s possible to make it through the first half of this book without having already chosen a new favorite character or two. For me, it wasn’t actually one of the kids on the team (though I like them well enough), but Banshee, who takes up the role of headmaster at Xavier’s School for Gifted Youngsters. Lobdell has a great handle on the many different aspects of the character, portraying him on the one hand as a sort of father figure to Generation X, and on the other as a man unsure of his abilities as a mentor and role model.

Review Generation X Classic Vol. 1 Scott Lobdell Chris Bachalo Jubilee and Husk Jubilation Lee Paige Guthrie splash page Marvel trade paperback tpb comic book
In terms of production value, Generation X Classic is by far the nicest presentation I’ve ever seen for this material. The paper stock is less glossy than the old Origin of Generation X trade, and as a result the colors are softer, warmer, and more true to the look of the original issues. Marvel seems almost to have tailored the book to emphasize how truly amazing Chris Bachalo’s artwork is in Generation X; whereas the “Phalanx Covenant” art is certainly better than average for its time, Bachalo’s attention to facial details (I can’t remember a time, before or since, when Jubilee has appeared so emotive) and his innovative panel layouts clearly place him several years ahead of that time.

There are some great extra features at the end of the book too, including the Generation X Ashcan Edition, a preview comic for the series featuring character sketches and black-and-white pencils for a number of scenes from the first issue. Also included are a series of character timelines that were published as fold-out mini-posters in the original “Phalanx Covenant” issues, and while they’re not reprinted at full size, it’s still great to see them here.

Overall, Generation X is both one of the best comics that Marvel published in the 1990s and a great addition to Marvel’s “Classic” line. This volume ends at the perfect point, since the series was taken over by the “Age of Apocalypse” crossover for several months after the fourth issue. With any luck, Marvel will publish a second volume collecting more of the main series from the fifth issue onwards – heck, I’ll probably be the first in line to buy it if they do!

Rating: 4.5 out of 5

Sunday, April 10, 2011

Review: Sabretooth: Back to Nature

Review Sabretooth Back to Nature Jorge Gonzalez Frank Teran Victor Creed Wild Child X-Factor Marvel Cover original graphic novel ogn one-shot trade paperback tpb comic bookWriter: Jorge Gonzalez
Artist: Frank Teran
Published: Marvel, 1998; $5.99

As I’ve mentioned a few times before, I’m not the biggest fan of villains who are psychopathic killers, or ones who are just straight-up evil. I’m much more interested in the complexities of a character like Magneto, who sincerely believes that he’s doing the right thing even when people are dying as the result of his actions. Characters like these give us the opportunity to reassess the heroes – to ask what reasons the “good guys” have for fighting, and thus to either affirm their actions as truly “heroic” or to recognize them as being more flawed than perhaps we initially thought.

Not so for a character like Sabretooth. Here is an individual who relishes in murder and depravity, for no other reason than that some people seem to think that makes him a good foil for Wolverine. And while I suppose he does occasionally work on that level – that is, as an external manifestation of the “man vs. beast” conflict constantly being played out in Wolverine’s mind – as his own character, Sabretooth is one-note and, quite frankly, boring. (One exception is Frank Tieri’s depiction of Sabretooth in the short-lived ongoing Weapon X series, in which the character takes a supporting role and is depicted as being slightly dynamic. Not coincidentally, this is one of the few comics where I find Sabretooth tolerable for more than a few pages.)

I’m the kind of person who’s always open to reevaluating these kinds of things, though, and I thought an original graphic novel starring Sabretooth might be just the thing to change my mind. However, Sabretooth: Back to Nature is every bit as dull as I’ve made the character out to be in the preceding paragraph. In the end, the book is really just a vehicle for a plot point that will later play itself out in X-Factor (more on that later). It’s a story that should have been told in a normal comic book – like X-Factor itself, for example – rather than thrown between two cardstock covers and slapped with a higher price tag.

Anyhow, the book begins with Sabretooth attempting to escape from a restraining collar designed to control his homicidal impulses. The collar is the handiwork of X-Factor, which at this point was basically a government-sponsored branch of the X-Men. At this point in Marvel history, Sabretooth was essentially the team’s captive, and he was regularly brought on missions with them. Interestingly, this wasn’t the first time the X-Men had attempted such a plan to “reform” Sabretooth, and it wouldn’t be the last either. Needless to say, it has yet to work out.

Review Sabretooth Back to Nature Jorge Gonzalez Frank Teran Victor Creed Wild Child X-Factor Marvel original graphic novel ogn one-shot trade paperback tpb comic bookUnable to break free of the collar, Sabretooth resigns himself to tagging along with X-Factor member Wild Child on the latter’s quest to find the serial killer who murdered his ex-girlfriend. This might have been a more engaging set-up if Wild Child had at any point ever been an even slightly compelling character, but alas. This leads to the first of many instances in which Sabretooth possesses far more knowledge than he possibly could given the immediate situation. The killer, we learn, likes to chop his victims up into little bits, and from just this one shred of information, Sabretooth intuits that the killer is none other than his old (previously unheard of) foe, the moronically named “Chop Chop.” I’m fairly certain that more than one serial killer in human history has used a similar modus operandi, so how Sabretooth is so confident is a mystery. So is the full psychological workup of Chop Chop that Sabretooth rattles off on the following page, sounding more like a psychologist than the homicidal nutjob he is.

The story from here on out is almost too predictable to even go into details: the characters go after the killer, they all fight, and (shockingly) Sabretooth kills Chop Chop and his brother Yuri. There’s a subplot involving Wild Child’s inner struggle over whether it’s acceptable to kill people, but it’s rendered fairly impotent by the fact that the bad guys in this story are hardly portrayed as human beings at all. As I said, though, the main point of the story is to plant a seed that will later play itself out in X-Factor, and that happens when Sabretooth figures out a way to overcome his restraining collar in order to kill the bad guys.

So how does he do it? He steals some painkillers from Chop Chop and Yuri, then downs a few fistfuls of them so he can’t feel the electric shocks administered by the collar. Now, let’s think about this for a moment. According to writer Jorge Gonzalez, X-Factor has equipped Sabretooth with a collar that inhibits both his mutant powers and his killing instinct…but not the effects of painkillers? Seriously? Somehow, I think he could have come up with a better explanation for returning Sabretooth to his mass-murdering status quo.

I was going to describe how bad the art is in Back to Nature as well, but I think at this point I’ve already made my case against the book (rest assured, though, the art is pretty awful). Instead, I’ll just say that even though I was able to get this book for a mere fraction of its already low cover price, it wasn’t even slightly worth it. You may appreciate it a bit more if, unlike me, you actually enjoy reading about Sabretooth as a solo character – but, to be perfectly honest, I really doubt it.

Rating: 1 out of 5

Friday, September 17, 2010

Review: Gambit Classic, Vol. 1

Review Gambit Classic Volume One Chris Claremont Howard Mackie Bill Jaaska Mike Collins Jim Lee Lee Weeks Uncanny X-Men Storm Marvel Cover trade paperback tpb comic bookWriters: Chris Claremont and Howard Mackie
Artists: Bill Jaaska, Mike Collins, Jim Lee, and Lee Weeks
Collects: Uncanny X-Men #265-267 (1991) and Gambit #1-4 (1993-94)
Published: Marvel, 2009; $24.99

As I’m pretty sure I’ve mentioned before, I think Gambit is an incredibly stupid character. It’s become strangely fashionable lately for comic book creators to claim there are no bad characters in comics, just bad stories – but that’s a lie and everyone knows it, especially if they’ve ever read a comic featuring Gambit in any capacity whatsoever. So why, of all things, do I now find myself reading and reviewing a book called Gambit Classic, Vol. 1? I don’t know, to be honest. Maybe I was hoping to be proven wrong. Or maybe I’m just a glutton for punishment – and punished, I truly was.

The story begins with Storm (who has for some reason regressed mentally and physically to childhood) robbing criminals in Cairo, Illinois. Since the character originally hails from Cairo, Egypt, I guess this is supposed to be ironic or something. I’ve never found Storm particularly interesting as a solo character, and the amnesiac child angle in these issues is exceptionally boring. The story is written by Chris Claremont, who has always seemed to think (incorrectly, most of the time) that he excels at writing strong female lead characters. He also has an unfortunate tendency to reuse certain villains to the point that they’re no longer the least bit menacing – in this case, Nanny and the Orphan-Maker, two characters who are about as dumb as you might guess based on their names.

At this point, you may be wondering: where exactly does Gambit fit into all of this? The short answer is that he doesn’t, really. He just happens to show up as Storm is getting a beat-down courtesy of the minions of the Shadow King (another incredibly lame character), and he helps her escape. He doesn’t speak too much, other than to exert his “Cajun charm” to try and persuade the Shadow King and his mind-slaves to let him and Storm go. Aside from that, he mostly just chain-smokes and occasionally blows things up. At the end of the third issue, he and Storm (who is no longer amnesiac, but still a child) head off to join the X-Men.

Now, here’s where Gambit Classic becomes really frustrating. Instead of reprinting the issues where Gambit becomes a member of the X-Men and we actually get to know something about his character, there’s a page of text explaining his activities over the next few years before the book skips ahead to the four-issue Gambit miniseries from 1993. I suspect the reason that his appearances in X-Men and Uncanny X-Men were omitted is that many of them have been reprinted elsewhere (namely, in the out-of-print trade paperback X-Men Visionaries: Jim Lee), whereas the ones with amnesiac-child Storm have not. But while I understand Marvel’s desire not to collect the same material a hundred times over, this book is still the first volume in a series called “Gambit Classic.” To my mind, that means it should collect the character’s early appearances rather than being some sort of career-spanning “greatest hits” compilation.

This leads me to the same fundamental problem I had with Deadpool Classic, Vol. 1. In both that book and this one, so many of the character’s early issues are omitted that I felt out-of-the-loop by the time I got to the later stories. That’s an even bigger problem with Gambit Classic, since the 1993 miniseries is basically a sequel to a crossover story that took place in two issues of X-Men and another two issues of Ghost Rider – none of which, of course, are collected here. (Interestingly, those issues were collected in a trade called X-Men & Ghost Rider: Brood Trouble in the Big Easy – a book which has been out of print for nearly twenty years.)

Even if those issues had been included, though, I doubt they could have salvaged my lack of enjoyment for the miniseries. The story is so mundane, it’s barely even worth summarizing; all you really need to know is that the Assassins’ Guild and the Thieves’ Guild are at war in New Orleans, and Gambit is the cause of it (sort of). The Thieves’ Guild apparently has some deal with a perpetually half-naked immortal French woman named Candra, who supplies them with an elixir each year that gives them longer life. But now the Assassins want the elixir, and so does Gambit, and so do some other people, etc. – you get the picture.

The story isn’t so much bad as it is astoundingly boring. I suppose that’s sort of a compliment when you’re talking about anything written by Howard Mackie, but I’d like to think my taste in comics is exponentially better than even Mackie’s least offensive work. The miniseries’ only (slightly) redeeming quality is that it’s drawn by Lee Weeks, an artist whose work I normally like very much. Even that doesn’t save it from mediocrity, though, since Weeks’ art is only occasionally good in this series; most of the time, it’s mired in over-the-top, vein-popping ’90s ridiculousness.

It’s worth noting that even by 1993, it’s clear that no one really has any idea of how to write Gambit. Half the time he sounds like he’s auditioning for Hamlet, and the rest of the time like he has some sort of speech impediment; the animated X-Men show was the only time I think anyone has ever gotten his accent quite right. It’s also fairly obvious that Gambit’s “mysterious” past is just a cover for the fact that the writers have no idea where he came from or what to do with him. Readers at the time were apparently eating him up, though, so I guess it’s hard to blame them for trying to capitalize on that.

In short, don’t be like me – don’t read this book, for any reason. I can’t even think of a single nice thing to say about it, honestly. I just hope that Marvel never releases a second volume, if only because of the remote chance that my curiosity may get the better of me again.

Rating: 1 out of 5

Friday, July 30, 2010

Review: X-Men: Mutant Genesis

Review X-Men Mutant Genesis Chris Claremont Jim Lee John Byrne Scott Lobdell Cyclops Wolverine Marvel Cover trade paperback tpb comic bookWriters: Chris Claremont, Jim Lee, John Byrne, and Scott Lobdell
Artist: Jim Lee
Collects: X-Men #1-7 (1991-92)
Published: Marvel, 2006; $19.99

No matter what you think of comics in the 1990s, it’s impossible to deny the influence of Chris Claremont and Jim Lee’s X-Men. The pair had been working together on the Uncanny X-Men series for several years already by 1991, but the launch of a second ongoing X-Men series was, in itself, something altogether revolutionary – as hard as that is to imagine today, with there being certainly no fewer than a dozen X-titles published each month. X-Men #1, with its five different covers (ooh, collectible!) and its darker take on everyone’s favorite team of mutant heroes, was in many ways the springboard for the franchise’s proliferation in the years that followed.

But as much as it was a time for new beginnings, the series also ushered in at least one significant ending. The ‘90s are often seen as a time in which comic book artists rallied to exert more control over the stories they were illustrating – and when they began to feel their efforts being proscribed by writers and editors, the most popular artists abandoned DC and Marvel to found their own companies. X-Men is a case in which the opposite happened, at least at first. That is, with artist Jim Lee increasingly doing whatever he wanted without consulting anyone else first, it was the writer, Chris Claremont, who left the franchise that he had been writing for the previous seventeen years.

It’s a shame, really, because the first three issues collected in X-Men: Mutant Genesis – the only ones written by Claremont – are by far the best in the book. These issues comprise a storyline in which Magneto declares Asteroid M a sovereign state and a haven for Earth’s mutants, sparking an international incident that brings with it the threat of global nuclear warfare. While it’s a long way from Claremont's best X-Men work, it still provides one of comics’ single most fascinating glimpses into the mind of Magneto. Although he’s an antagonist to the X-Men in the conventional sense, with Claremont writing him it’s difficult to view the character simply as a “villain.” In Mutant Genesis, Magneto is a deeply disturbed man who sees the course he has taken as the only way of bringing about peace between humans and mutantkind. It’s really a question of means rather than ends, since his goals are ultimately much the same as Professor Xavier’s.

But the story isn’t perfect. There’s a ridiculous subplot in which it’s revealed that Moira MacTaggert tampered with Magneto’s DNA to try to make him a “good guy,” which leads Magneto to question every decision he’s made in the years since he was in her care. (Of course, if he thought for even a second about his own actions, which include the sinking of a nuclear submarine along with its entire crew, he would realize that neither Moira nor anyone else has been even marginally successful at curbing his actions or mental state over the years.) In the end, Moira’s DNA-tampering / brainwashing process turns out to be little more than a plot device for turning some of the X-Men temporarily to Magneto’s side, leading to a predictable fight with the other half of the team.

Speaking of which, it’s probably worth mentioning who exactly the X-Men are at this point in their history. The first issue opens with the division of the team into two groups, the Blue Team and the Gold Team. Although both are involved in the first story, issues four through seven mainly feature the Blue Team: Beast, Cyclops, Gambit, Jubilee, Psylocke, Rogue, and Wolverine. (Shockingly enough, Wolverine was only an active member of one group of X-Men at this point!) If you ever watched the animated X-Men television show that ran throughout the ‘90s, then you essentially know these characters.

Forge and Banshee (two personal favorites of mine) also appear in supporting roles, although Banshee’s part is minimal after the third issue, in which Gambit breaks his jaw. It’s not too long before Gambit’s presence starts to get really annoying, actually; he’s a stupid character, pure and simple, and what I’ve found over the years is that most people who think otherwise are working from fond memories of the animated show. In the comics, the character is an unlikeable jerk, and I can’t say I would mind if I never saw him in the pages of a comic book again.

Fortunately, Gambit’s role is pretty minimal in the second half of Mutant Genesis, a Wolverine-centric story that pits the team against Omega Red – a multi-tentacled Soviet super-soldier who’s been in suspended animation ever since he fought with Wolverine thirty years earlier. These issues are plotted entirely by Jim Lee, with John Byrne and Scott Lobdell simply writing the scripts. The story and writing suffer as a result, although the comic never descends into anything near the depths of idiocy the entire X-Men franchise would be reduced to in just under four years’ time. I’m actually tempted to say that this is the franchise at its ‘90s peak, which is entirely true, but I’m afraid of that coming off as too much of a compliment; instead, let’s just say that things only went downhill from here.

In fact, you can already see things turning sour in the Omega Red story. In addition to the plot, which is fairly by-the-numbers (although it does introduce Maverick, a character I’ve always been strangely captivated by), the art too shows signs of slipping. Perhaps it’s just that Lee was more rushed for these issues, but his work seems less like his own and more like he’s trying to channel the influence of other popular artists from the time. As a result, you can expect about ten times as many popping neck veins and constipated-looking facial expressions.

The back of Mutant Genesis includes a cover gallery and some sketch pages by Lee, as well as some truly awful art by Jeff Matsuda that was commissioned to balance broken spreads in earlier printings of the trade. I can’t even imagine how jarring it would have been to see these pages in the middle of the story; Matsuda would go on to design characters for such animated shows as The Batman and Jackie Chan Adventures, which should give you a pretty good indication of how poorly his art style meshes with Lee’s.

A new hardcover edition of Mutant Genesis came out just this week, and its page count is slightly higher than that of the trade paperback. Since the issues collected are the same, though, I can’t imagine the differences amount to anything substantial – probably just a few pages of original pencil art and a couple of additional covers. Either way, you’re essentially getting the same product. And it’s a product worth looking into, if you’re interested in seeing the passing of the torch (or, to be more accurate, the dying of the flame) in regards to the X-Men franchise, or even if you just want a better idea of the slippery slope the comic book industry in general was treading in the early 1990s. But if you’re coming at it simply with the expectation of being entertained, rather than learning something about a period that was (like it or not) crucial in comic book history, I recommend approaching with caution.

Rating: 3 out of 5