Showing posts with label Image. Show all posts
Showing posts with label Image. Show all posts

Monday, January 31, 2011

Review: Ultra: Seven Days

Review Ultra Seven Days Joshua Luna Jonathan Luna Brothers Image Cover trade paperback tpb comic book miniseriesWriter: Joshua Luna
Artist: Jonathan Luna
Collects: Ultra #1-8 (2004-05)
Published: Image, 2005; $17.95

As I read the first few pages of Ultra: Seven Days, my initial reaction was this: “Sex and the City, meet superheroes. Superheroes, meet Sex and the City.”

It wasn’t exactly a fair comparison – I’ve never seen an entire episode of Sex and the City, so I don’t know for sure whether this book is really the superhero equivalent. However, its premise, at least at first, seemed very similar to my impression of what Sex and the City is about, in that both the show and this comic book focus on a trio of women who spend their time looking for love and spouting raunchy one-liners at each other. The main difference in Ultra, it seemed, is that those women happen to be superheroes.

The book begins by introducing us to Pearl Penalosa, the superheroine also known as Ultra. Out for a night on the town with her two best friends, known in costume as Aphrodite and Cowgirl, Pearl stops to see a fortune-teller who predicts that she will find true love within the next seven days. Skeptical at first, Pearl eventually starts to believe her fortune may come true – perhaps largely out of desperation, since she’s had little luck with men since breaking up with her superhero boyfriend several years earlier.

You can probably see the parallels to Sex and the City already. As the story progresses, though, it moves away from those initial similarities fairly significantly. In fact, it probably has more in common with America’s real-life obsession with Hollywood than anything else. You see, in the world of Ultra, superheroes are celebrities. They appear on magazine covers and billboards, they advertise lingerie and cigarettes, and their romantic lives are front-page news on tabloids across the country. They even have a highly competitive, annual superhero award show which, much like the Oscars and the Golden Globes in real life, draws just as much attention for what its participants are wearing as for their actual achievements.

The parallels to real-world celebrity culture are fairly obvious, but they’re also quite funny in their utter ridiculousness. More importantly, they don’t steal the spotlight from Pearl’s emotional conflicts – which, by contrast, the book treats very seriously. To say much more about the plot would be to spoil much of the pleasure that comes from actually reading the book, but rest assured, it’s a very satisfying and unpredictable journey from beginning to end.

Ultra is the first comic book written and drawn by the brothers Jonathan and Joshua Luna, who have since gone on to much wider popularity for their series Girls, The Sword, and a handful of other titles. Based on the fact that Ultra was their first published work, I was expecting it to be pretty rough around the edges. As it turns out, it’s one of the best surprises I’ve had reading comics in the last year. The art is simple, but sleek, polished, and pleasing to the eye. The dialogue is tight and witty, and I love the way that the Luna brothers resist what could very easily have been a run-of-the-mill, conventional ending.

In the end, my initial reaction towards this book was wrong, and I’m glad. I honestly hope some of you who read this review will take the same chance on Ultra that I did – I think you may be just as pleasantly surprised.

Rating: 4.5 out of 5

Saturday, October 9, 2010

Review: Torso

Torso A True Crime Graphic Novel Jinx Torso Killer Brian Michael Bendis Marc Andreyko Eliot Ness Cleveland Ohio Red Skull Image Comics Cover trade paperback tpb comic bookWriters: Brian Michael Bendis and Marc Andreyko
Artist: Brian Michael Bendis
Collects: Jinx: Torso #1-6 (1998-99)
Published: Image, 2000; $24.95

Torso is a book I’ve wanted to read for a long time. It seemed like a perfect fit for me since I find a lot of Brian Michael Bendis’s early work pretty enjoyable, and since the story is tangentially related to one of my favorite movies, Brian De Palma’s The Untouchables. The movie follows federal agent Eliot Ness (played by Kevin Costner) in his efforts to bring down the notorious Chicago gangster Al Capone, and ends with Capone being convicted of tax evasion, the only charge Ness and his team could get to stick. Torso is based on the actual story of what Ness did afterward, which was to take over as Safety Director for the city of Cleveland. Before long, though, the city is struck by a series of bizarre murders committed by a serial killer known as the “Torso Killer.”

The real-life story here is pretty fascinating, and it’s clear that Bendis and co-writer Marc Andreyko did a lot of research for the book. Unfortunately, an interesting concept and solid research don’t necessarily make for good writing or artwork, neither of which are to be found with any consistency in Torso. The story follows not just Ness, but two detectives who have been assigned to the Torso Killer case. None of the characters are very easy to sympathize with – the detectives are interchangeable and bland, and Ness comes off most of the time as little more than an arrogant jerk. The writing is pure Bendis, and if you’re at all familiar with his recent work then you know exactly what I mean: the book is full of ridiculously talkative characters who ask and answer far too many rhetorical questions in as choppy and stilted a fashion as humanly possible.

But what kills the book more than anything else is the art, which is quite possibly the laziest I have ever seen in a comic book. Each character has no more than five different facial expressions, which Bendis simply copies and pastes for every single panel, changing their sizes and their positions in relation to each other as the situation warrants. Think of it like trying to tell a story with an industrial-sized box of the same five stickers. Perhaps in an effort to make the book “dark and gritty,” almost every expression in Bendis’s limited repertoire is heavily shadowed, even when the characters appear in settings that should be considerably brighter. For scenes in which something other than an extreme close-up is needed, the characters usually appear simply in silhouette. It’s worth noting too that text at the beginning of each of the book’s six chapters claims that Torso was “created and written” by Bendis and Andreyko, and “executed” by Bendis. I’m not sure if that’s supposed to be a pun; if it is, I’m not laughing.

If the book were only 30 or 50 pages, I probably wouldn’t have minded the repetition in the art so much – but at nearly 300 pages, I was sick of even looking at Torso about a third of the way into it. In fact, I think it was around that point that I realized I would rather have just read the actual script than the comic itself. It’s not just that the art is boring; it’s that it actively works against the story. The ending in particular is an incomprehensible mess, due mostly to the fact that everything and everyone in the last few pages looks exactly the same. I honestly have no idea what happens in the final scenes, although I’ve determined that it involves multiple decapitations (with one character somehow being decapitated twice, as far as I can tell) and at least one character being alive for some reason after having died in a fire just minutes earlier. Does that sound confusing? It should, because it doesn’t make any sense whatsoever. In fact, in the process of writing it down I very well may have actually made it sound more coherent than it really is.

As I’ve already mentioned, the true story that Torso is based on is undoubtedly an interesting one. Don’t let that fool you into reading this disappointing comic, though – it will only frustrate you and leave you with more questions than you had before you started. If you’re really that interested in the subject matter, picking up a history book seems to me like it would be a much better bet.

Rating: 1.5 out of 5

Saturday, September 25, 2010

Review: Channel Zero

Review Channel Zero Brian Wood Image AiT Planet Lar Cover trade paperback tpb comic bookWriter/Artist: Brian Wood
Collects: Channel Zero #1-5 (Image, 1998)
Published: AiT/Planet Lar, 2000; $12.95

Before Demo, DMZ, Northlanders, and a handful of other wonderful comics being written today by Brian Wood, there was Channel Zero. If you didn’t know better, though, you might be hard-pressed to pick out Wood’s first graphic novel as having come out so long before what he’s done recently; it fits in that well, stylistically and thematically, with the rest of his body of work. Although he actually created it as part of a final project for graduation from design school, it shows the same depth and polish as his comics today, proving that Wood is an artist whose intimate understanding of his craft extends all the way back to his beginnings.

Channel Zero is set in an alternate near-future in which America is controlled by government corporations and freedom of expression has been all but completely suppressed. The media has been taken over by the government as well, due to Congress’s passage of the “Clean Act.” Wood writes that the law was spearheaded by the extreme right and that most of the population went along with the change, being “either in support of it, or too lazy to do anything about it.”

Enter Jennie 2.5, a young, self-described “uber-geek” whose dream to be an investigative journalist met an early death in the wake of the Clean Act. She’s an angry, rebellious young woman, as evidenced by her heavily tattooed body and penchant for hacking into various government-controlled computer systems. You can think of her as sort of a cross between Aeon Flux and Neo from The Matrix, except without that’s movie’s rampant slow-motion effects or its crash-course approach to college freshman philosophy.

Jennie is one of the few people actively seeking to bring the Clean Act down, and she sets out to do it by broadcasting her own pirate television program. Over the course of the book we see her rise from techno-punk revolutionary to widespread cultural phenomenon, both from her perspective and from the perspectives of everyday people living in New York City. This is actually one area where the book falters a bit, in that it spends a little too much time (in its second half, especially) focusing on the lives of people other than Jennie. One section, for example, tells the story of a “cleaner” whose job is to eliminate people who speak out against the government, even if their crimes are as minor as posting anti-government flyers. While it’s effective in building on the backstory of the world in which Channel Zero takes place, it does fairly little to advance Jennie’s story, which I think is by far the most crucial aspect of the book.

The art has a strong graphic design element to it, which makes sense given Wood’s background – although he worked in comics off and on for a few years around the time of Channel Zero, he was actually a graphic designer first and foremost until 2003. You’ve probably seen a good deal of his pre-comics work without even realizing it; he designed the box art for a number of video games, including Grand Theft Auto III and Max Payne. Elements of that style are definitely apparent in Channel Zero, with its mix of photorealistic and sketch-like art, all in stark black and white.

Wood’s background in design also shines through in the form of fake propaganda posters which frequently intercut the main story, almost like advertisements in a traditional comic book. Taking the propaganda theme even further, Wood often hides the catch-phrases and buzzwords from these posters (e.g., “evolve and revolve,” or “make them understand”) in the artwork of actual story pages, effectively creating mock subliminal messaging. Some parts of the book are even more overt in satirizing the media – for instance, one lengthy scene actually has an ongoing ticker tape running along the bottom of the pages. The end result is a comic that ridicules the media for using certain techniques as tools for social manipulation, even as it reappropriates those very techniques for its own purposes. It’s a neat effect, and one I’ve never seen attempted in this medium before.

As you can probably tell from everything I’ve said about this book so far, Wood’s politics in Channel Zero aren’t exactly subtle. It would have been predictable and easy for him to end the story with Jennie leading the people to some glorious, government-toppling revolution, in which case I think I still could have called this book a good, if not great, first graphic novel. But its ending is actually quite unique, in that it paints a realistic picture of one person’s inability to change society, no matter how popularly known that person is. Jennie isn’t devoid of the same flaws and selfish desires that any other person possesses, nor does she have the power to command social influence by force of will alone.

Wood’s purpose, I think, is to show that in order to oppose a system, one first has to acknowledge its existence; and that in the very act of acknowledging it, one enters into dialogue with and therefore becomes a part of it. In Channel Zero, Jennie does just that. Although she wants to be a “woman of the people,” she also wants to be a celebrity, in her own way, and unfortunately for her it’s impossible to be both in her world. By becoming a part of the “mainstream,” Jennie also becomes a cog in the wheel, another tool to be manipulated by the powers that be. In the very act of rebelling, she has played into the oppressor’s hand.

Some have suggested that Channel Zero is a traditional “government vs. the people” story set in a hyperbolic extension of Giuliani’s New York. If that were the case, the book would be little more than an angry political statement by an up-and-coming comics creator; but it’s more than that. Jennie’s recognition of her failure as a revolutionary and activist seems to represent the author’s own frustrations: Wood clearly yearns for social change, but at the end of the day the best he can do about it is to write and illustrate a comic book story – and aren’t comics themselves just a part of the mass media system that Wood so despises?

Like Jennie 2.5, it would seem that Wood too has become a part of the system. By the same token, though, I think he also shares in her optimism and in her hope for the future – a hope that the next generation will learn from the mistakes and limitations of this one, and that their world will be a better one than ours as a result. And what can we do to ensure that this better world comes into being? If we believe Brian Wood, it all starts with turning off the television.

Rating: 4 out of 5