Showing posts with label Dark Horse. Show all posts
Showing posts with label Dark Horse. Show all posts

Monday, January 10, 2011

Review: The Chronicles of Conan, Vol. 2: Rogues in the House and Other Stories

Review The Chronicles of Conan Volume Two Rogues in the House and Other Stories Roy Thomas Barry Windsor-Smith Robert E. Howard Conan the Barbarian Marvel Dark Horse Cover trade paperback tpb comic bookWriter: Roy Thomas
Artist: Barry Windsor-Smith
Collects: Conan the Barbarian #9-13 & 16 (Marvel, 1971-72)
Published: Dark Horse, 2003; $15.95

At the end of my review of the first Chronicles of Conan trade, I worried that, going forward, the story-telling patterns I was beginning to notice could potentially grow stale within a few issues. Luckily, my fears weren’t at all justified in that respect. This second trade in Dark Horse’s effort to collect the original Marvel series from beginning to end is everything I could ask for story-wise, although it has some crippling issues in terms of presentation (more on that later).

In Rogues in the House and Other Stories, writer Roy Thomas continues to use Robert E. Howard’s original Conan prose stories as the primary basis for the comics. However, he also adds a great deal of his own flavor by filling in the chronological gaps with stories of his own, as well as with adaptations of Howard stories which originally didn’t feature Conan at all. As with the first volume, Thomas’s stories fit so nicely into the Conan mythos that it’s hard to tell which stories are his and which are Howard’s (at least for those of us without a huge reservoir of Conan knowledge).

Each issue could theoretically be read on its own without much confusion, but Thomas’s attention to chronology is beginning to make for a very interesting overarching plot. That’s what I liked most about this book – seeing the story progress and the character of Conan develop from issue to issue. A significant portion of this trade takes place in the same city and features an impressive number of recurring characters, with one adventure leading directly into the next.

The highlight of the book is the double-sized story “Rogues in the House,” in which Conan must find his way out of a monster-filled, booby-trapped palace along with the city’s corrupt ruler and the leader of the ruler’s rebel opposition. It’s really interesting to see Conan forced to interact with characters so unlike himself (without fighting them, that is), and for a few minutes the story almost made me wish I could see how Conan would fare on a superhero team like the Avengers or the Justice League, as ridiculous as that may sound.

There isn’t a bad story in the book, to be honest, but among my other favorites are “The Garden of Fear” and “The Frost-Giant’s Daughter.” In the former, Conan must rescue his female companion Jenna (who joined up with Conan at the end of the first trade) from a winged, man-like creature in a tower surrounded by deadly, man-eating flowers – and he ultimately does so, with the help of a pack of woolly mammoths. In the latter (which is based on one of the few original Conan stories I’ve actually read), Conan is the last man standing at the end of a vicious battle, and when he sees a beautiful young woman, he begins to chase her through the frozen wasteland – but is she real, or just a figment of Conan’s battle-wearied imagination?

As you might have picked up, there’s a surprising amount of variety to the stories in this trade. Unfortunately, all of that is rendered almost moot by the patently awful job that Dark Horse has done in “restoring” these comics. Honestly, in all the time that I’ve spent reading comics over the years, this is one of the very worst treatments of older material I have ever seen in a collected edition. First of all, the original colors have been thrown completely out the window – instead, digital colorists have applied a repulsive “airbrush” style to Barry Windsor-Smith’s artwork, complete with pedestrian-looking color gradients that could only ever be created with a computer program like Photoshop. The result is a book that looks nothing like any comic would actually have looked in the 1970s – nor, for that matter, how any sane person with the gift of sight would color a book today.

Furthermore, Dark Horse’s colorists didn’t even follow the original color guidelines. Clothing, hair color, backgrounds, etc. – almost everything has had its color changed for this collection, without any explanation. They’ve even changed the thin black lines that Windsor-Smith occasionally drew on his characters to indicate streaming blood to a bright, garish red hue – something that never would have been acceptable in a Code-approved comic book at the time of Conan’s original publication. Nonsense like that not only betrays the original integrity of these comics, but it’s somewhat insulting to the reader. I appreciate the trouble, Dark Horse, but I really don’t need to see bright-red blood spraying everywhere like a Mortal Kombat game in order to understand that this comic has violence in it.

Worst of all, the colorists have inexplicably decided to actually erase portions of Windsor-Smith’s linework. It’s most obvious in the “Rogues in the House” issue, but it occurs throughout the rest of the volume as well. It absolutely baffles me to see such a heinous job done with the presentation side of this book, especially when the colorists who worked on the first trade were perfectly adequate and respectful of the source material. I hope future volumes in this series will return to that first batch of colorists, because if I find out that any more of them feature the work of this coloring team, this will be the last book in the series that I read.

There’s no denying that the stories in this volume are excellent, but this is one case where the abhorrent art reproduction simply can’t be ignored. As much as it pains me to tell anyone to pass up these great stories, the truth of the matter is that I think anyone truly interested should wait until Dark Horse gives this collection a properly re-colored second printing.

Rating: 2 out of 5

Friday, July 16, 2010

Review: Tarzan: The Jesse Marsh Years, Vol. 1

Review Tarzan The Jesse Marsh Years Volume One Robert P. Thompson Gaylord Dubois Dell Four Color Comic Dell Comics Dark Horse Cover hardcover hc comic bookWriters: Robert P. Thompson and Gaylord Dubois
Artist: Jesse Marsh
Collects: Dell Four Color Comic #134 & 161, Tarzan #1-4 (Dell Comics, 1947-48)
Published: Dark Horse, 2009; $49.95

Tarzan first appeared in print in the pages of All-Story Magazine in 1912, with author Edgar Rice Burroughs’ novel Tarzan of the Apes following just two years later. The character proved to be so popular that he was already appearing in movies by 1918, which would continue to be released almost yearly through the 1960s. Tarzan made the leap to newspaper strips in 1929, but even then, almost two decades passed before he began starring in his very own original comic book stories, which were published by Dell Comics. Tarzan: The Jesse Marsh Years, Vol. 1 reprints the inaugural issues of Dell’s series, and the book is an extremely welcome addition to the ever-growing number of archival comics collections that a range of companies have been publishing over the last few years.

The reason I begin this review with a recounting of Tarzan’s history in popular culture is that his first comic book series is built heavily on the character’s various representations over the preceding decades. Furthermore, it could easily be argued that the comic draws more from the cinema than it does from its own medium. The plots are well-structured and progress more like short films than typical comic book stories from this period, and at around 40 pages each, they’re fairly long for their time. The dialogue is a bit wooden, but as Mario Hernandez writes in the book’s introduction, it works perfectly for the subject matter. Reading Tarzan, I constantly felt like I was watching an old B-movie or film serial – and I mean that as a compliment. As cheesy as some of those movies were, they were pretty darn entertaining, and they obviously had a pretty lasting effect on popular culture – how many people can you think of who have never heard of Tarzan?

Other cues are taken from the films as well. Most prominently, artist Jesse Marsh draws Tarzan as a hulking, barrel-chested, strikingly handsome man, a nod undoubtedly to Johnny Weissmuller, who was the actor most identified with Tarzan at the time. But a number of aspects are drawn from the books as well, including the character of D’Arnot, a French naval lieutenant who serves as an occasional companion to Tarzan. The writers, Robert P. Thompson and Gaylord Dubois, also make frequent use of words from the ape language invented by Burroughs; they even devote a few pages in each issue to an ongoing “Ape Dictionary,” which features intricately detailed artwork by Marsh.

It’s worth dwelling on Marsh for just another moment – after all, Dark Horse did see fit to put his name in the title of this collection. A veteran of both illustration and animation, Marsh depicts the jungle and its inhabitants with a lush detail that was simply unparalleled at the time. Lions crouch and pounce with sinewy leaps, apes swing from the trees and land into a lumbering gait, and the jungle’s dark foliage exudes an almost overwhelming sense of mystery and foreboding. Truly, the 1940s were a “golden age” not just for masked heroes, but for the portrayal of the strange and exotic in a way that was both fantastic and beautiful.

Although the stories are pretty well-structured for the most part, the one thing that did bother me about them is that Tarzan’s ultimate goal is almost always to save a white person being held captive by jungle savages – often referred to as “Go-Mangani,” or “blackmen.” In fact, at certain points it’s almost as if the character can’t be bothered to do much of anything if it doesn’t involve saving white people. In “Tarzan versus the Black Panther,” for example, Tarzan sets out to save a white woman from a slave trader; freeing the dozen or so black slaves the trader has captured seems to be little more than a secondary goal. It seems a bit peculiar that Tarzan, a man raised in complete isolation from the rest of the human race, seems to draw so many racial distinctions (subconsciously or not) among other human beings.

Still, I do give Tarzan some credit for its sympathetic portrayal of Muviro, Tarzan’s African ally who appears at some point in almost all of his adventures. And in case I’ve been making the comic sound worse than it actually is, I should point out that it’s never overtly or intentionally racist – as “products of their time,” some of the stories are just a bit ignorant. Actually, when you compare it to a good deal of other comics and even animated films that were being released at the same time, Tarzan seems like a regular civil rights manifesto.

Of course, Tarzan’s racial sensitivity, or occasional lack thereof, is more of a reflection on the particular writers of this collection than on the character himself (although Burroughs’ original novel espouses its fair share of troubling notions about race as well). Tarzan is really a lot like Conan or even the Hulk in that sense – his intelligence, as well as the extent of his physical capabilities, vary from story to story depending on how each writer interprets the character. This is no more apparent than in the last few stories in the book, in which Marsh and company change things up in a big way with the introduction of Tarzan’s wife Jane and their son Boy.

In these stories, Tarzan isn’t so much an uncivilized nomad as he is a family man concerned primarily with teaching his son how to survive the dangers of the African jungle. One story even features Boy as the protagonist, with Tarzan showing up as sort of a deus ex machina at the end to save Boy from the clutches of a strange tribe of pygmy warriors. I’m curious to see whether subsequent Tarzan comics from this era will continue to be as experimental in their plotting, or if this was just a one-time attempt to see if a different kind of story would still resonate with young readers.

It would certainly be fair to call Tarzan: The Jesse Marsh Years one of the better archival series being produced right now, and with five volumes already released in less than a year and a half (and a sixth one due next month), it’s clear that Dark Horse is committed to seeing the material through to its end, and in an extremely timely fashion to boot. So much the better for me, since I will certainly be reading the next volume, and possibly more after that – even if it’s more for Marsh’s brilliant artwork than for the stories themselves.

Rating: 3.5 out of 5

Tuesday, April 27, 2010

Review: The Chronicles of Conan, Vol. 1: Tower of the Elephant and Other Stories

Review The Chronicles of Conan Volume One Tower of the Elephant Roy Thomas Barry Windsor-Smith Conan the Barbarian Marvel Dark Horse trade paperback tpb comic bookWriter: Roy Thomas
Artist: Barry Windsor-Smith
Collects: Conan the Barbarian #1-8 (Marvel, 1970-71)
Published: Dark Horse, 2003; $15.95

Conan the Barbarian: a character whose very name is sure to elicit a knowing chuckle from most people. And rightly so, if we’re talking about the Arnold Schwarzenegger movies! I’ll admit, I went into this collection fully prepared for brainless stupidity, but since the series is an important part of comics history, and because it’s written and drawn by two industry legends, I thought it couldn’t hurt to see what it was all about.

To make a long story short, I was dead wrong about Conan. I quickly realized that in order to enjoy this book, I would have to throw out all of my preconceptions about the character. In The Chronicles of Conan, Vol. 1: Tower of the Elephant and Other Stories, Conan may be impulsive and headstrong, but he’s certainly not a dumb brute. While his stories are fairly straightforward, at least in this first volume, they’re often also poignant and moving. The image of Conan created by Roy Thomas and Barry Windsor-Smith is one of a young man coming of age, through a series of picaresque adventures, in an interesting and dangerous fantasy world.

As most people are probably aware, the Conan mythos wasn’t exactly an invention of either Thomas or Windsor-Smith; as a character, Conan had already existed in the works of Robert E. Howard for several decades, since the early 1930s. But this was his first venture into the world of comics, and his ongoing series was also the first true “sword and sorcery”-type fantasy comic ever to be produced by a major publisher. With Marvel having just snagged the rights to Conan from Howard’s estate, the first few issues consist mainly of adaptations of the original novels and short stories. At this point, neither Thomas nor Windsor-Smith had quite found their creative footing yet, although it’s hard not to at least appreciate how much effort they put into it.

The stories improve with time, though, and there are several standouts in this volume, my favorites being “The Tower of the Elephant” and “Devil-Wings Over Shadizar.” The former concerns Conan’s encounter with an alien being held captive by an evil sorcerer; the latter is the first of Conan’s adventures in which he is motivated by genuine affection toward another human being, making its tragic ending all the more powerful.

At times the stories can take on a somewhat formulaic feel – Conan arrives in a new place, Conan gets into a fight with the locals but befriends one of them, Conan and his new friend go on a hunt for treasure, Conan’s new friend is killed, and Conan just barely escapes death himself – but whenever it starts to get boring, Thomas throws a curveball of a plot into the mix and everything feels fresh again. One great example is “The Twilight of the Grim Grey God,” an excellent story which serves as a potent commentary on the nature of war itself. I can see the prototypical Conan plot wearing thin if it continues for much longer after this volume, but for now, I think it’s suited perfectly to the character as he makes his way through the world and grows into a man.

The art, in the beginning, is fairly average for the decade in which Conan was first published, but Windsor-Smith starts to come into his own by the third or fourth issue. Thomas had originally intended for the series to be drawn by John Buscema, and while he’s a fantastic artist, I’m glad things didn’t end up working out on that front. While the art style in Conan is actually very similar to Buscema’s – due in no small part, I’m sure, to the fact that John’s younger brother Sal fulfills the inking duties throughout – there is a certain visceral quality to Windsor-Smith’s pencils that lends the comic a sense of individuality. Even at this early point in his career, it’s easy to see why Marvel would later choose him as the artist to depict Wolverine’s brutal origin story in the pages of Marvel Comics Presents.

The only truly negative thing I can say about this collection is that it doesn’t include any of the series’ original covers. As Thomas writes in the afterword (which is excellent, and certainly one of the book’s highlights), the covers were an important part of the series and its history. It’s hard to blame anyone specifically for the omission, since I believe it was the result of legal issues between Dark Horse and Marvel, but it’s still unfortunate. (In case you’re wondering, the original issues were published by Marvel, but Dark Horse is now reprinting them since Marvel no longer has the rights to Conan.) From what I can tell, this problem has been corrected for more recent volumes in the series, although it would be nice if future printings of the first one could be updated as well.

Overall, the adventures of Conan far exceeded my expectations, and even if you think you already know what to expect from them, I would still recommend taking a look. It’s actually a pretty unique series, especially for its time, and features some truly great art. I’m looking forward to reading the next book, in large part because I’m curious to see whether Thomas will begin to flesh out some kind of overarching plot. Even if that’s not the route this book ultimately takes, though, Thomas and Windsor-Smith have demonstrated that the character has more than enough potential variety to keep things interesting for some time.

Rating: 4 out of 5

Monday, April 19, 2010

Review: Hellboy, Vol. 1: Seed of Destruction

Review Hellboy Volume One Seed of Destruction Mike Mignola John Byrne Dark Horse Cover trade paperback tpb comic bookWriters: Mike Mignola, John Byrne
Artist: Mike Mignola
Collects: Hellboy: Seed of Destruction #1-4 (1994)
Published: Dark Horse, 1994; $17.95

Seed of Destruction begins with an idea that’s interesting enough: as the Second World War comes to a close, the Nazis attempt to summon the powers of Hell to turn the tide in their favor. Unfortunately for the Third Reich, their success works to their enemies’ advantage, with the demonic baby they conjure up – soon to be dubbed “Hellboy” – falling into the hands of the Allies.

From this point, writer/artist Mike Mignola fast-forwards the story half a century into the future. It’s almost too bad, because I think the adventures of baby/child/adolescent Hellboy could have been pretty interesting. The title character, along with teammates Abe Sapien (a merman) and Liz Sherman (a pyrokinetic), is now an agent of the U.S. government who investigates paranormal activity. A series of strange events involving one of the Americans who originally discovered him leads Hellboy and his team to an old Victorian house – here, he confronts the wizard responsible for bringing him into the mortal plane in the first place.

This book was my first Hellboy comic book experience and, having heard so many good things about the series, I expected to enjoy it quite a bit. However, several things prevented that from happening. First, there’s a sort of “hurry up and wait” pacing to the book that just feels a bit off. I would have liked to learn more about Hellboy and his world after the exciting opening sequence, but instead the character rushes straight into the clutches of the bad guy, spending a full half of the book as a helpless captive. Most of the story consists of the wizard rambling on about his past and his master plan to destroy all of creation, with Hellboy taking on the equally clichéd “You’ll never get away with this!” role. Very little time is spent with Abe or Liz (who is actually unconscious for most of the book), which is disappointing because both seem like characters with a lot of potential.

The main draw of Seed of Destruction is the artwork, which is fantastic. It’s dark and moody, but in a fun, almost campy sort of way, and the Lovecraftian monsters that the wizard spends most of the book trying to awaken are especially eye-grabbing. My guess is that Mignola, who didn’t have much experience writing comics before Hellboy, came up with the plot and asked John Byrne (who receives credit for co-writing the book) to help with the script. Although the central ideas are interesting, the result is still an ill-paced, overly verbose comic that runs at least one issue too long. I suppose I’ll give the second book a try, but only on the basis of all the praise that’s been heaped on this series over the years; my hope is that with Mignola penning the subsequent volumes by himself, the end product will be a lot less average.

Rating: 2.5 out of 5