Writers: Scott Lobdell, Fabian Nicieza, Todd DeZago, Larry Hama
Artists: Joe Madureira, Andy Kubert, Jan Duursema, Roger Cruz, Tony Daniel, Ken Lashley, Steve Epting, Adam Kubert, Steve Skroce, Chris Bachalo
Collects: Uncanny X-Men #316-317, X-Men #36-37, X-Factor #106, X-Force #38, Excalibur #82, Wolverine #85, Cable #16, Generation X #1 (1994)
Published: Marvel, 2001; $24.95
As I mentioned in my review of Generation X Classic, Vol. 1, “The Phalanx Covenant” was a mid-’90s X-Men crossover consisting of three smaller parts. The first, and the most important in terms of overall Marvel continuity, was “Generation Next,” which followed Banshee and Emma Frost in their attempt to free the future members of Generation X from the clutches of the techno-organic alien race known as the Phalanx.
This story was recently collected in the first volume of Generation X Classic, but left out were the other two parts of the crossover. The entire crossover (along with the first issue of Generation X) has only ever been collected once, in the trade paperback X-Men: The Origin of Generation X. The book is subtitled “Tales of the Phalanx Covenant,” and to be honest that’s probably what the trade should have been officially called, since half of it has absolutely nothing to do with Generation X at all. Inaccurate branding aside, though, it’s a pretty good crossover for the most part, and the trade is worth seeking out if you’re interested in getting the entire story.
“Generation Next” is certainly the best of the three parts (and I’ll avoid talking too much about it here, since I discussed it at length in my last review), but “Life Signs,” featuring X-Factor, X-Force, and Excalibur, is a solid read as well. Considering there are three mutant teams involved, the writers do a pretty good job of giving each character a purpose and at least a little bit of face time. For the most part, though, the story focuses on Cannonball, Wolfsbane, Forge, and the mysterious Douglock as they take the fight to the Phalanx’s home base.
Douglock is a particularly interesting character – having first appeared just a few months earlier (in the pages of Excalibur), he’s a sort of combined reincarnation of Doug Ramsey and Warlock, two X-Men characters who had been killed off some years earlier. Through him we learn a great deal about the nature of the Phalanx: as it turns out, they were artificially engineered from DNA harvested from Warlock’s ashes after he died. Techno-organic in nature himself, Douglock imbues the Phalanx with a level of humanity not seen in the other parts of the crossover.
“Final Sanction,” the third and final part of “The Phalanx Covenant,” is far less subtle and much more action-oriented than the others. In fact, “dumb” might not be an inaccurate way to describe it. Reading it, I felt like I was watching a Michael Bay movie; there’s simply so much going on in each panel that I was left constantly wondering about what exactly I was looking at. I usually enjoy Adam Kubert’s artwork, but here I just felt as though he was trying to do too much in too little space.
The story in “Final Sanction” is the most straightforward of any part of the crossover. It mostly revolves around Wolverine, Cable, Cyclops, and Jean Grey blowing things up because, for some reason I never happened to catch, doing so is integral to saving the rest of the X-Men (who have been captured by the Phalanx). None of it makes much sense, and although it’s only two issues long it definitely begins to drag towards the end. However, I must admit to being intrigued by the intense hostility between Wolverine and Cable in these issues, which is something I don’t remember ever seeing in more recent comics featuring the two characters. The origins of their feud aren’t explained here, but I would be interested to read more about it at some point.
The trade ends with the first issue of Generation X which, as I’ve mentioned before, is one of my favorite comic book series of the 1990s; it’s definitely worth reading in some format, whether it’s in this book or in Generation X Classic. Which trade is “better” is really just a matter of preference: are you more interested in the characters from Generation X, or in reading “The Phalanx Covenant” in its entirety? If it’s the former, then you’re better off with Generation X Classic – which, on top of including an additional issue of Uncanny X-Men, also has better paper quality and better presentation overall.
The Origin of Generation X, on the other hand, in the style of most Marvel trades from the early 2000s, uses an inferior dot-based coloring method and relegates issue covers to the back of the book. Since it’s the only trade to ever collect “Life Signs,” though, it’s not a bad purchase if you can find it at a good discount. It’s entirely possible that Marvel will eventually release a new collection of “The Phalanx Covenant,” perhaps in a nice oversized hardcover (as it has for other early-‘90s crossovers like X-Tinction Agenda and X-Cutioner’s Song), but for now, The Origin of Generation X is a suitable enough way to read it. It’s just not, as the title might have you believe, the best way of reading up on Generation X.
Rating: 3.5 out of 5
Showing posts with label Andy Kubert. Show all posts
Showing posts with label Andy Kubert. Show all posts
Tuesday, June 14, 2011
Review: X-Men: The Origin of Generation X
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Sunday, May 22, 2011
Review: Generation X Classic, Vol. 1
Writers: Scott Lobdell, Fabian Nicieza
Artists: Joe Madureira, Andy Kubert, Roger Cruz, Chris Bachalo
Collects: Uncanny X-Men #316-318, X-Men #36-37, Generation X #1-4, Generation X Ashcan Edition (1994-95)
Published: Marvel, 2010; $24.99
“The Phalanx Covenant” was the first modern comic book story I ever owned in its entirety. I still remember, at some point in the late ’90s, randomly stumbling across the issues (along with some of the earliest issues of the Clone Saga) buried amidst a stack of other books in the back corner of a KB Toys. The store gave them to me at some insane discount since the comics didn’t have a price tag, and I was instantly hooked. It wouldn’t be a stretch to say that the crossover was my gateway drug into superhero comics – not long after reading it, I went to the local comic store and started my first monthly pull list.
For that reason, as you can probably imagine, “The Phalanx Covenant” holds a special place in my heart. So does Generation X, the series that spun out of the crossover (which, not coincidentally, was also the first series I ever actively sought out in back issue form). So when Marvel announced the first volume of a Generation X Classic trade series, I was a lot more excited than I imagine the news really warranted. Still, I was a bit apprehensive about revisiting these stories – we can all come up things we enjoyed when we were younger that don’t exactly withstand the test of time (The Goonies, I’m looking at you!), and I didn’t want this to be another one.
For the most part, though, my fears were unwarranted. The issues of “The Phalanx Covenant” collected here actually hold up really well, and while they’re not perfect, they’re worlds better than most early to mid-’90s X-Men comics. For those unfamiliar with the story, it was unlike most other line-wide X-Men crossovers at the time in that it didn’t require you to read every single tie-in issue – in fact, “The Phalanx Covenant” was really a grouping of three separate but interrelated mini-crossovers, all of which address different (but related) events that happen to take place at the same time.
Just one of these three mini-crossovers, “Generation Next,” is collected in Generation X Classic, Vol. 1, which I think is actually a pretty smart decision on Marvel’s part, since it’s the only part of “The Phalanx Covenant” that really has any relevance to the beginning of Generation X. (All three parts do appear in the out-of-print trade X-Men: The Origin of Generation X, which I’ll be looking at in much more detail soon.) The four-part story, taking place across two issues each of X-Men and Uncanny X-Men, features the sonic-screaming Irish mutant Banshee and former X-villain Emma Frost in their attempt to track down a group of kidnapped teenage mutants. They’re also joined by Jubilee and Sabretooth – the latter of which, perhaps because he isn’t one of the story’s main focuses, actually doesn’t annoy me here.
The young mutants’ captors are the Phalanx, a group of techno-organic beings that share a collective consciousness and a hatred for all purely organic forms of life, especially mutants. Their motivation in this part of “The Phalanx Covenant” is to experiment on young mutants in order to determine why the Phalanx are unable to absorb people with mutant DNA into their hive-mind, the way they can with normal humans. Artists Joe Madureira and Andy Kubert draw a number of great fight sequences, but the story isn’t wall-to-wall action and that’s what I really like about it. Since the majority of the X-Men are out of the picture (they’ve also been kidnapped by the Phalanx, but their rescue is detailed in a different “Phalanx Covenant” mini-crossover), there’s plenty of time to be spent developing Banshee, Emma, and all of the newly introduced young mutants. The story ends on a heart-breaking but hopeful note, setting the stage for the new mutants to form the team Generation X, with Banshee and Emma serving as their mentors.
Immediately after “Generation Next,” we get a never-before-collected issue of Uncanny X-Men that serves as a bridge from “The Phalanx Covenant” to the first issue of Generation X. It’s the kind of rare “quiet” issue that I tend to enjoy quite a bit in team books, with characters just talking to one another and trying to come to emotional grips with recent events in their lives. In this case, the story focuses mostly on Jubilee as she prepares to leave the X-Men behind to join up with Generation X. Although it probably would have been more moving had Wolverine been present, given his role as a mentor to Jubilee over the years, the issue is still a fitting coda to her time with the team and a welcome inclusion in this trade.
Next, we finally enter into the Generation X series proper. By this point, we’ve already been introduced to the main cast of characters: Husk, a Southern girl with the power to shed her skin; Synch, who has the ability to emulate the powers of those around him; M, a super-strong girl with a big brain and an even bigger ego; Skin, an angry Mexican-American with a shady past who can, fittingly, stretch his skin (sort of like a less versatile Mr. Fantastic); and Jubilee, the former mall rat who can emit biokinetic fireworks.
Over the course of the first few issues, the team is also rounded out with Chamber, a moody British telepath who has been horribly disfigured by his near-uncontrollable energy powers, and Penance, a mute girl with razor-sharp red skin. (Mondo, another young mutant who joins Generation X fairly early on, appears only fleetingly in this volume.) The team even gains an archnemesis right off the bat in the form of Emplate, a genuinely menacing villain with a penchant for draining the life from young mutants, and who seems to have a mysterious connection to several of the main characters.
Before the first issue is even halfway through, the essence of each character’s personality has already been incredibly well defined. In fact, I doubt it’s possible to make it through the first half of this book without having already chosen a new favorite character or two. For me, it wasn’t actually one of the kids on the team (though I like them well enough), but Banshee, who takes up the role of headmaster at Xavier’s School for Gifted Youngsters. Lobdell has a great handle on the many different aspects of the character, portraying him on the one hand as a sort of father figure to Generation X, and on the other as a man unsure of his abilities as a mentor and role model.
In terms of production value, Generation X Classic is by far the nicest presentation I’ve ever seen for this material. The paper stock is less glossy than the old Origin of Generation X trade, and as a result the colors are softer, warmer, and more true to the look of the original issues. Marvel seems almost to have tailored the book to emphasize how truly amazing Chris Bachalo’s artwork is in Generation X; whereas the “Phalanx Covenant” art is certainly better than average for its time, Bachalo’s attention to facial details (I can’t remember a time, before or since, when Jubilee has appeared so emotive) and his innovative panel layouts clearly place him several years ahead of that time.
There are some great extra features at the end of the book too, including the Generation X Ashcan Edition, a preview comic for the series featuring character sketches and black-and-white pencils for a number of scenes from the first issue. Also included are a series of character timelines that were published as fold-out mini-posters in the original “Phalanx Covenant” issues, and while they’re not reprinted at full size, it’s still great to see them here.
Overall, Generation X is both one of the best comics that Marvel published in the 1990s and a great addition to Marvel’s “Classic” line. This volume ends at the perfect point, since the series was taken over by the “Age of Apocalypse” crossover for several months after the fourth issue. With any luck, Marvel will publish a second volume collecting more of the main series from the fifth issue onwards – heck, I’ll probably be the first in line to buy it if they do!
Rating: 4.5 out of 5
Artists: Joe Madureira, Andy Kubert, Roger Cruz, Chris Bachalo
Collects: Uncanny X-Men #316-318, X-Men #36-37, Generation X #1-4, Generation X Ashcan Edition (1994-95)
Published: Marvel, 2010; $24.99
“The Phalanx Covenant” was the first modern comic book story I ever owned in its entirety. I still remember, at some point in the late ’90s, randomly stumbling across the issues (along with some of the earliest issues of the Clone Saga) buried amidst a stack of other books in the back corner of a KB Toys. The store gave them to me at some insane discount since the comics didn’t have a price tag, and I was instantly hooked. It wouldn’t be a stretch to say that the crossover was my gateway drug into superhero comics – not long after reading it, I went to the local comic store and started my first monthly pull list.
For that reason, as you can probably imagine, “The Phalanx Covenant” holds a special place in my heart. So does Generation X, the series that spun out of the crossover (which, not coincidentally, was also the first series I ever actively sought out in back issue form). So when Marvel announced the first volume of a Generation X Classic trade series, I was a lot more excited than I imagine the news really warranted. Still, I was a bit apprehensive about revisiting these stories – we can all come up things we enjoyed when we were younger that don’t exactly withstand the test of time (The Goonies, I’m looking at you!), and I didn’t want this to be another one.
For the most part, though, my fears were unwarranted. The issues of “The Phalanx Covenant” collected here actually hold up really well, and while they’re not perfect, they’re worlds better than most early to mid-’90s X-Men comics. For those unfamiliar with the story, it was unlike most other line-wide X-Men crossovers at the time in that it didn’t require you to read every single tie-in issue – in fact, “The Phalanx Covenant” was really a grouping of three separate but interrelated mini-crossovers, all of which address different (but related) events that happen to take place at the same time.
Just one of these three mini-crossovers, “Generation Next,” is collected in Generation X Classic, Vol. 1, which I think is actually a pretty smart decision on Marvel’s part, since it’s the only part of “The Phalanx Covenant” that really has any relevance to the beginning of Generation X. (All three parts do appear in the out-of-print trade X-Men: The Origin of Generation X, which I’ll be looking at in much more detail soon.) The four-part story, taking place across two issues each of X-Men and Uncanny X-Men, features the sonic-screaming Irish mutant Banshee and former X-villain Emma Frost in their attempt to track down a group of kidnapped teenage mutants. They’re also joined by Jubilee and Sabretooth – the latter of which, perhaps because he isn’t one of the story’s main focuses, actually doesn’t annoy me here.
The young mutants’ captors are the Phalanx, a group of techno-organic beings that share a collective consciousness and a hatred for all purely organic forms of life, especially mutants. Their motivation in this part of “The Phalanx Covenant” is to experiment on young mutants in order to determine why the Phalanx are unable to absorb people with mutant DNA into their hive-mind, the way they can with normal humans. Artists Joe Madureira and Andy Kubert draw a number of great fight sequences, but the story isn’t wall-to-wall action and that’s what I really like about it. Since the majority of the X-Men are out of the picture (they’ve also been kidnapped by the Phalanx, but their rescue is detailed in a different “Phalanx Covenant” mini-crossover), there’s plenty of time to be spent developing Banshee, Emma, and all of the newly introduced young mutants. The story ends on a heart-breaking but hopeful note, setting the stage for the new mutants to form the team Generation X, with Banshee and Emma serving as their mentors.
Immediately after “Generation Next,” we get a never-before-collected issue of Uncanny X-Men that serves as a bridge from “The Phalanx Covenant” to the first issue of Generation X. It’s the kind of rare “quiet” issue that I tend to enjoy quite a bit in team books, with characters just talking to one another and trying to come to emotional grips with recent events in their lives. In this case, the story focuses mostly on Jubilee as she prepares to leave the X-Men behind to join up with Generation X. Although it probably would have been more moving had Wolverine been present, given his role as a mentor to Jubilee over the years, the issue is still a fitting coda to her time with the team and a welcome inclusion in this trade.
Next, we finally enter into the Generation X series proper. By this point, we’ve already been introduced to the main cast of characters: Husk, a Southern girl with the power to shed her skin; Synch, who has the ability to emulate the powers of those around him; M, a super-strong girl with a big brain and an even bigger ego; Skin, an angry Mexican-American with a shady past who can, fittingly, stretch his skin (sort of like a less versatile Mr. Fantastic); and Jubilee, the former mall rat who can emit biokinetic fireworks.
Over the course of the first few issues, the team is also rounded out with Chamber, a moody British telepath who has been horribly disfigured by his near-uncontrollable energy powers, and Penance, a mute girl with razor-sharp red skin. (Mondo, another young mutant who joins Generation X fairly early on, appears only fleetingly in this volume.) The team even gains an archnemesis right off the bat in the form of Emplate, a genuinely menacing villain with a penchant for draining the life from young mutants, and who seems to have a mysterious connection to several of the main characters.
Before the first issue is even halfway through, the essence of each character’s personality has already been incredibly well defined. In fact, I doubt it’s possible to make it through the first half of this book without having already chosen a new favorite character or two. For me, it wasn’t actually one of the kids on the team (though I like them well enough), but Banshee, who takes up the role of headmaster at Xavier’s School for Gifted Youngsters. Lobdell has a great handle on the many different aspects of the character, portraying him on the one hand as a sort of father figure to Generation X, and on the other as a man unsure of his abilities as a mentor and role model.
In terms of production value, Generation X Classic is by far the nicest presentation I’ve ever seen for this material. The paper stock is less glossy than the old Origin of Generation X trade, and as a result the colors are softer, warmer, and more true to the look of the original issues. Marvel seems almost to have tailored the book to emphasize how truly amazing Chris Bachalo’s artwork is in Generation X; whereas the “Phalanx Covenant” art is certainly better than average for its time, Bachalo’s attention to facial details (I can’t remember a time, before or since, when Jubilee has appeared so emotive) and his innovative panel layouts clearly place him several years ahead of that time.
There are some great extra features at the end of the book too, including the Generation X Ashcan Edition, a preview comic for the series featuring character sketches and black-and-white pencils for a number of scenes from the first issue. Also included are a series of character timelines that were published as fold-out mini-posters in the original “Phalanx Covenant” issues, and while they’re not reprinted at full size, it’s still great to see them here.
Overall, Generation X is both one of the best comics that Marvel published in the 1990s and a great addition to Marvel’s “Classic” line. This volume ends at the perfect point, since the series was taken over by the “Age of Apocalypse” crossover for several months after the fourth issue. With any luck, Marvel will publish a second volume collecting more of the main series from the fifth issue onwards – heck, I’ll probably be the first in line to buy it if they do!
Rating: 4.5 out of 5
Friday, September 3, 2010
Review: Avengers: Supreme Justice
Writers: Kurt Busiek, Len Kaminski, Mark Waid, John Ostrander, and Joe EdkinArtists: George Pérez, Sean Chen, Andy Kubert, Derec Aucoin, and Carlos Pacheco
Collects: Avengers #5-7, Avengers/Squadron Supreme ’98, Iron Man #7, Captain America #8, and Quicksilver #10 (1998)
Published: Marvel, 2001; $17.95
“Live Kree or Die” is a storyline that’s been collected rather confusingly over the years. As a result, I’ve sort of tiptoed around it in my reviews of Avengers Assemble, Vol. 1 and Iron Man: Deadly Solutions, since neither of those books actually include the story in full. As of this writing, Avengers: Supreme Justice is the only book in which the middle two parts of the story, originally published in issues of Captain America and Quicksilver, have been collected.
Before I continue, though, there’s something fairly significant I should mention: I took another look on Amazon this week at the new softcover edition of Avengers Assemble, Vol. 1 coming out at the end of the year, and it appears that unlike the hardcover, it actually will include “Live Kree or Die” in its entirety. Although that makes this review a bit less significant than I originally thought it would be, it doesn’t make it irrelevant in the least. Even with the extra issues in the softcover, the hardcover still has a significant edge, simply for the fact that it has bigger pages. When you’re talking about the artwork of someone as talented as George Pérez, page size would be a huge factor even if the missing issues were of pretty decent quality. As we’ll see a little further along in this review, though, that just isn’t the case here.
The vast majority of what’s collected in Supreme Justice is also collected in Avengers Assemble, although interestingly, the issues are placed in a different (and better) reading order in the former. In Avengers Assemble, the Avengers/Squadron Supreme Annual comes directly after Avengers #5 and #6, the issues in which the team does battle with the Squadron Supreme and tensions begin to rise between Warbird (Carol Danvers, also known as Ms. Marvel) and her teammates.
Since the Annual features the Squadron as well, it’s clear that the book’s editors wanted to group all of the issues featuring those characters together, which I suppose makes sense on some level. But here’s the problem: the Annual takes place after Warbird has left the team and Justice and Firestar have become active members, which means that it must take place after the final part of “Live Kree or Die” in Avengers #7. The Annual doesn’t refer to specific plot points or even mention Carol by name, so it’s not exactly debilitating to the overall story; however, it certainly wouldn’t be unwarranted for someone reading Avengers Assemble to be confused at Warbird’s sudden absence or the appearance of two new team members without any explanation.
Supreme Justice, on the other hand, places the Annual where it belongs, after the events of “Live Kree or Die.” What I find most fascinating here is that this book was actually published before Avengers Assemble; that is, Marvel got the reading order right the first time around but then screwed it up in later collections. As far as the new softcover version of Avengers Assemble goes, it’s impossible to say at this point whether Marvel will reprint the stories in their proper order or not. There’s nothing stopping you from simply reading the issues of the book in any order, of course, so perhaps I’m making a bigger deal of this than I should. Still, it’s a bit annoying to see such a major continuity error in a book which is otherwise quite excellent.
The “Live Kree or Die” crossover begins with Iron Man #7, is also collected in Iron Man: Deadly Solutions. I discussed it a fair amount in my review of that book already, but just to recap, it’s a pretty solid issue, and it does a good job of propelling the plot of Iron Man’s own series forward while still contributing to a larger story involving the rest of the Avengers. The highlight of the issue comes when Iron Man confronts Warbird about her alcoholism, which she tries to explain away throughout a series of flashbacks that give the reader a great understanding of the character’s history, as well as the sense of loss that defines her personality.
When Tony gets into a bit of a sticky situation afterward, Warbird makes things even worse by bursting onto the scene completely drunk. In the process, she inadvertently exposes a splinter cell of Kree extremists, who have resolved to turn the entire human race into fellow members of their own blue-skinned species. Due to her connection to the deceased Captain Marvel (who himself was half-Kree), Carol is for some reason an integral part of the Kree warriors’ plan. As a result they try to lure her into their clutches, which proves none too difficult in her inebriated state.
It’s a rather convoluted set-up, but it gets the job done, I guess. The second part of the story, from Captain America #8, is kind of similar in that it’s just Warbird and one other hero fighting against the Kree. The issue takes place shortly after Captain America: To Serve and Protect, and it deals with some plot threads from that story in a brief scene at the beginning. With art by Andy Kubert, it’s a very good-looking twenty-odd pages. But in the end, the plot is nothing we haven’t already seen, with Captain America standing around looking incredulous while Carol generally acts like a drunken moron.
I could go on and on about how awful this issue is, but in the interest of time I’ll give you just one example. There’s a positively ridiculous scene about halfway through in which a weakened Carol comes across a random vat of liquid in the Kree’s secret moon base and, somehow sensing its alcoholic nature, guzzles it down and regains her powers. It makes no sense at all: first, why would the Kree leave a huge, open container of alcohol just lying around? Second, how would Carol even know it was alcohol (or, for that matter, that Kree alcohol wouldn’t be poisonous to a human being)? And third, why would drinking it suddenly give her back the super powers she had lost? Correct me if I’m wrong, but I’m pretty sure that’s now how alcoholism works. Bizarre leaps of logic like this one are just one more reason why this issue rubs me the wrong way.
The final part of “Live Kree or Die,” from Avengers #7, is the only issue from the entire crossover that you actually need to read; the others just give it a bit more context, is all. It summarizes everything as competently as it can (given how ludicrously bad the Quicksilver issue is), neatly wraps up the Kree plot threads, and sees the expulsion of Carol from the team. Unfortunately, it doesn’t feel quite as tragic as it probably should – it’s hard not to want Carol gone after all the stupid things she’s done over the preceding issues.
In short, then, the two issues that are exclusive to Supreme Justice – Captain America #8 and Quicksilver #10 – aren’t at all worth the price of this book, even if you can find it at a significant discount. They’re not a good reason to choose the softcover version of Avengers Assemble either, which I would only recommend if you can’t find the hardcover for a good price. Everything you need to know about “Live Kree or Die” is already present in that book, and it’s not as if it’s a wonderful story (even in concept) anyway. So, to be even shorter this time: just avoid this book.
Rating: 2 out of 5
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Saturday, June 5, 2010
Review: Captain America: To Serve and Protect
Writer: Mark WaidArtists: Ron Garney, Dale Eaglesham, and Andy Kubert
Collects: Captain America (vol. 3) #1-7 (1998)
Published: Marvel, 2002; $24.99 (HC), $17.95 (TPB)
To say things were bad for Marvel in the 1990s would be an understatement. The entire comic book market had been all but destroyed by rampant speculation at the beginning of the decade, and things were so bad by the mid-‘90s that Marvel was totally bankrupt – both creatively and financially. The company’s solution? Write half of their characters completely out of the Marvel Universe, and then sell them outright to the highest bidder.
The plan never went through, thankfully, although the basic outline stayed in place: at the end of the company-wide Onslaught crossover, the Avengers and the Fantastic Four were shunted off to an alternate universe where their stories began completely from scratch. Their new series were written and drawn mostly by creators from Image, including the infamous Rob Liefeld – folks known less for their ability to make good comics than for their ability to sell them. About a year later, Marvel realized what a horrible idea this was and brought the characters back to the main universe, re-launching them with new series and new creative teams. If you’ve ever wondered when the Marvel Universe as we know it today got its start, it was here, in 1998, with the simultaneous series reboots of Captain America, Iron Man, and the Avengers, among others.
Captain America: To Serve and Protect collects the opening issues of the new Captain America series, and to me it’s one of the books most representative of the sea change that took place at Marvel in the late ‘90s. It would have been easy for writer Mark Waid to simply brush everything post-Onslaught under the rug, but instead he makes the best of his situation and uses the character’s year-long disappearance from the main universe to the story’s advantage. Upon his return, Captain America must contend with an enemy he’s never faced before: his adoring public.
Idolized by the masses, Cap initially resists and later tries to come to terms with the “Capmania” that’s seemingly overtaken not just the United States, but the entire world. How successful he is at doing that is debatable, to say the least. There’s room for disagreement with Cap’s attitude toward celebrity in this book, an ambiguity that’s given voice at several points by Hawkeye and Thor, and I think that’s what makes this story so interesting: there really isn’t a right or wrong answer as to how he should address the problem, or even (for part of the book, anyway) if there’s really a problem at all.
While most of the book concerns Cap’s ongoing battles with the criminal organization HYDRA, it ends with a Skrull subplot that puts the recent Secret Invasion miniseries to shame. Whereas Marvel took eight issues to tell that story back in 2008 (not counting the nearly one hundred tie-in issues), Waid tells a better one in just two. He resolves it much more definitively, too – by the end, Waid has completely redefined Cap’s purpose and the character’s long-term thematic direction. It’s a shame the series hasn’t been collected past this point, because I’d really like to see Waid continue with this take on the character.
Ron Garney’s artwork is another major contribution to the book’s success. While he’s improved a great deal in the years since, in large part due to the fact that he now inks his own pencils, his style here is a welcome change from the over-rendered linework that had become Marvel’s house style in the 1990s. There’s a poignant scene at the end of the second issue in which Cap loses his one-of-a-kind shield, and Garney does an expert job of conveying the character’s sense of remorse – almost entirely without words, to boot. Even at this point in his career, there’s something about his work I can hardly describe that keeps the story moving forward at a brisk and well-oiled pace.
The last two issues of this collection are drawn by Dale Eaglesham, who some might be familiar with as the current artist on Fantastic Four. His Captain America is more heavily muscled than Garney’s – a little too much for my taste, in fact – but luckily it never reaches anywhere close to Liefeldian proportions. The final issue actually transitions partway through from Eaglesham to Andy Kubert, one of my favorite pencilers (he’s joined by Jesse Delperdang on inks, who would later work with him on Grant Morrison’s Batman). Kubert’s work is strong, but unfortunately there are only a few pages of it. Again, it’s too bad there aren’t any more collections for this series, because I would have loved to see more of his work on the title.
Although it seems to be out of print at the moment, To Serve and Protect is a book I recommend seeking out for anyone interested in Captain America or in exploring the creative seeds of what the Marvel Universe would become in the new millennium. It’s not perfect – the coloring is a little bland at times, and at one point the collection breaks up a two-page spread to fairly disastrous effect. But it’s definitely worth reading, which is more than can be said for a good deal of Marvel’s output over the decade that preceded it, or even in the decade since.
Rating: 4 out of 5
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