Writer: Brian Michael Bendis
Artists: Chris Bachalo, Frazer Irving
Collects: Uncanny X-Men #1-5 (2013)
Published: Marvel, 2013; $24.99 (HC), $19.99 (TPB)
Brian Michael Bendis’s Uncanny X-Men exists at a strange remove from All-New X-Men, being at once a companion piece to the writer’s other flagship X-Men title and a series with a coherent raison d’etre of its own. The first collected volume, Uncanny X-Men, Vol. 1: Revolution, focuses on the shambles Cyclops and his cohort (Emma Frost, Magneto, and Magik) find themselves in as they attempt to train a new generation of mutants. (It’s ironic, isn’t it, that Bendis’s “all-new” characters – Tempus, Triage, Fabio, and Benjamin – make their home in Uncanny, while the stars of All-New are the time-displaced “all-old” X-Men of the 1960s?)
Some of the most interesting and best-written moments in Revolution are actually ones previously seen in All-New X-Men, Vol. 1 and Vol. 2, presented here with a focus on the character interactions we didn’t see in Bendis’s other X-book. When Cyclops & Friends show up at the Jean Grey School to recruit more mutants to their cause, for example, Bendis overlays the war of words between Cyclops, Wolverine, and Kitty Pryde with a psychic showdown between Emma Frost and her former protégés, the Stepford Cuckoos. The girls feel betrayed by Emma’s apparent loss of her mutant abilities, casting a harsh light on Emma’s own sense of betrayal – one directed at herself on the one hand, but also at Cyclops, both for unintentionally breaking her mutant powers and for breaking her heart as well.
As fascinating as moments like these are in their own right, they also serve as consistent springboards to what gives Uncanny X-Men its own identity in relation to All-New X-Men: the “broken” nature of its cast’s mutant powers in the wake of Avengers vs. X-Men. If All-New is about inexperienced young mutants learning to utilize their talents to their fullest potential, then Uncanny is about experienced older mutants half-conscious of their new limitations but who try to do what they think is right anyway. Throughout Revolution the utter inability of Cyclops and his team becomes increasingly disconcerting, especially considering that half of them are completely untrained. While the team narrowly escapes potentially deadly encounters with Sentinel robots and the Avengers in this volume, it seems only a matter of time before Cyclops’s hubris will result in tragedy. Chris Bachalo’s artwork, fittingly, is as beautiful as it is unsettling, his frequently off-kilter panel layouts creating a near-constant sense of unease and impending danger.
The final issue collected in Revolution features painted artwork by the equally talented Frazer Irving, but unfortunately the story itself – about denizens of the demonic Limbo dimension coming after team member Magik – leaves much to be desired. As longtime readers of this blog might recall, I’ve never been too keen on demons serving as the antagonists of superhero comics (see also: my reviews of Superman: Kryptonite Nevermore, Batman – The Dark Knight: Golden Dawn, and Nightwing, Vol. 1: Traps and Trapezes). At best such stories tend to read essentially as cardboard cut-outs of one another, offering up supernatural excuses for the main character(s) to fight endless hordes of generically ugly bad guys. At worst, though, they legitimize the use of sexually violent language and imagery as a plot device; just consider the number of stories we’ve all read and watched about death-cults sacrificing virginal young women to Satan (or some other demonic entity). Only adding to the unpleasantness is that these types of stories tend to wrap themselves in pseudo-religious mumbo-jumbo, adding yet another dimension of poor taste to the proceedings.
In Revolution we have the worst of all these worlds, with characters threatening to “damn” and “punish” each other and Magik in particular singled out as a “stupid mortal girl,” a “broken doll” who “must be punished.” Magik, for her own part, sprouts horns and hoofs and begins referring to herself as “the Darkchilde.” It’s pretty insufferable stuff. It never gets quite as perverse as some of the character’s earlier appearances – I’m thinking especially of Chris Claremont’s Magik (Illyana and Storm) and the hopefully never-to-be-reprinted Magik miniseries of 2000-2001 – many of which more explicitly evoked pedophilia and rape. But even so, one might hope that this character’s thirty-plus years of publication would be long enough for us to have moved past this brand of storytelling.
Revolution ends right in the middle of this dreadful story, leaving it to drag on for another two issues in the series’ next collected volume. I’ll say more about the story’s conclusion should I get around to writing about that book, but in the meantime it’s worth noting how irritating it is that both this volume and All-New X-Men, Vol. 2: Here to Stay end on cliffhangers. Since characters weave in and out between All-New X-Men and Uncanny X-Men, this makes it impossible to read either series in trade without spoiling the other, even if you switch from one series to the other between individual collections. (And that’s to say nothing of how both series intertwine with Brian Wood’s X-Men, Rick Remender’s Uncanny Avengers and, eventually, Bendis’s Guardians of the Galaxy and Miles Morales: Ultimate Spider-Man.)
In short, while the first four issues collected in Revolution represent some of the strongest work by both Bendis and Bachalo in recent years, the way this volume concludes sends up serious red flags. I’ve mostly enjoyed Bendis’s two X-Men titles so far, and I sincerely hope this isn’t a sign of things to come.
Showing posts with label Uncanny X-Men. Show all posts
Showing posts with label Uncanny X-Men. Show all posts
Thursday, July 28, 2016
Saturday, February 7, 2015
Review: X-Men: Days of Future Past
Writer: Chris Claremont
Artists: John Byrne, John Romita Jr.
Collects: Uncanny X-Men #138-143 and Uncanny X-Men Annual #4 (1980-81)
Published: Marvel, 2013; $19.99
Although The Dark Phoenix Saga is most often cited as the high-water mark of Chris Claremont’s comics-writing career (and, in particular, of his much-celebrated collaboration on The Uncanny X-Men with artist John Byrne), it’s a story of relatively little social force, a fantasy more in line with the likes of Star Wars than with the more politically radical genre narratives whose attitudes Claremont would seek to emulate in his later work. Of greater political and ideological interest, I think – especially given the allegorical weight the X-Men franchise has been invested with in recent decades – are the issues Claremont wrote directly afterward, collected in X-Men: Days of Future Past. Here we see Claremont’s writing in a state of transition, grasping at the social consciousness he would achieve a year later with X-Men: God Loves, Man Kills, and yet also falling noticeably short of it.
At the heart of Days of Future Past is a two-part storyline set, in part, in a dystopian future in which mutants have been hunted nearly to extinction by giant robots known as Sentinels. The last remaining X-Men – Kate Pryde, Wolverine, Storm, Colossus, Franklin Richards, and the red-haired psychic Rachel – conclude that their only hope is to change the past, and so Kate is vaulted back through time to prevent a political assassination in the series’ present day. Now possessing the body of her younger self – who has only recently joined the team’s ranks, as “Sprite” – Kate leads the X-Men in thwarting an attack on the U.S. Capitol, saving the life of the anti-mutant Senator Robert Kelly in the process. Whether Kate has succeeded in changing the future, however, is left an open question. (Later storylines, beginning with 1990’s nearly unreadable X-Men: Days of Future Present, would reinforce time and again that she did not.)
The reader is reminded with some frequency that events in the “present day” take place on October 31, 1980, described by the narrator as “the final Friday of one of the closest, hardest-fought presidential elections in recent memory.” And yet, despite setting the story at such a culturally charged moment, Claremont misses the opportunity to make anything more than a vague political statement. The only presidential candidate introduced to the reader is Senator Kelly, and what role his McCarthy-esque anti-mutant hearings play in his presidential campaign is never made clear. Ronald Reagan appears not once, although, as in real life, he would apparently win this election (he appears much later in Claremont’s run on this series, in 1986’s Uncanny X-Men #201).
Confusing things even further, a brief epilogue set a month after the election depicts the president re-activating the Sentinel project. The president appears only in shadow in this scene, although he is obviously (and, by historical necessity, must be) Jimmy Carter – who, if he has indeed lost the election to Reagan, could not realistically possess the political influence necessary for such a move. The attempt to conceal Carter’s identity is all the more baffling considering the fact that he had made a full appearance in the series just a few years earlier, at the height of the original Phoenix Saga.
Any potential for a coherent political commentary in Days of Future Past is thus lost in the book’s ambivalent attitude towards real-life figures and events. Furthermore, I think a great deal of its falling short in this sense can be contributed to artist John Byrne. While he’s credited as “co-plotter” on the issues collected here, the partnership between Claremont and Byrne had in fact all but broken down by this point, with Byrne often drawing scenes in direct contradiction to Claremont’s scripts; the issue following the two-part “Days of Future Past” would be his last on the title. One of the major contributing factors to the book’s confused politics, I would argue, is Byrne’s avowed refusal to draw figures from real life: the aforementioned Jimmy Carter appearance was in fact ghost-penciled by inker Terry Austin. Byrne was notorious, as well, for using his favorite characters (especially Wolverine, who Claremont didn’t care for and planned at one point to write out of the book) as vehicles for his own right-wing views.
It should come as fairly little surprise, then, that a book “co-plotted” by Claremont and Byrne would possess something less than clear political sensibilities. Nor should it surprise us that the story’s most pointed political statements occur only in its script. A caption accompanying an otherwise innocuous establishing shot of the Pentagon, for example, ends with a surprisingly perceptive diagnosis of America’s renewed militarism at the turn of the 1980s:
Claremont addresses the post-Tonkin breakdown of the checks-and-balances system even more pointedly later, in this exchange between civilians fleeing the story’s climactic battle: “‘Good grief! That sound – someone’s bombed the Capitol!’ ‘Yeah – and it was probably the White House that did it!’” As in the narration, Claremont’s politics begin to come through only where Byrne is literally unable to erase them.
While initial printings of Days of Future Past included only Uncanny X-Men issues 141 and 142, an additional five issues have been included since the publication of the 2004 trade paperback edition; the added content begins three issues before the book’s two-part title story, and ends with the issue that follows. Despite the inclusion of a John Romita, Jr.-drawn Annual that relates only tangentially to the rest of the book, the new contents make for a more thematically coherent narrative than in previous editions. The first issue collected not only wraps up The Dark Phoenix Saga with Jean Grey’s funeral and the departure of Cyclops from the team, but serves also as a flashback-filled recap of the franchise’s nearly twenty-year history to this point. It ends with the arrival of a new student to Xavier’s School for Gifted Youngsters: Kitty Pryde, whose character arc forms the crux of the 2004-and-beyond editions of Days of Future Past. The effect is to de-emphasize the dystopian and alternate-future aspects of the title story itself; newly framed, rather, “Days of Future Past” serves as a super-powered bildungsroman starring Kitty Pryde.
However, this shift in focus also further reduces the impact of a story already weakened by its artist’s failure to endorse the politics of its script. As we can see from later texts, Claremont’s politics would only become clear after he became the sole plotter of his work; in fact, as if to herald what was eventually to come, the first issue of Uncanny X-Men following Byrne’s departure was drawn (but not co-plotted) by Brent Anderson, who would go on to collaborate with Claremont on God Loves, Man Kills. We might well view Days of Future Past as not just the end of the Claremont/Byrne era, then, but also as the start of a progressive sensibility that would be fully realized only in the years that followed.
Artists: John Byrne, John Romita Jr.
Collects: Uncanny X-Men #138-143 and Uncanny X-Men Annual #4 (1980-81)
Published: Marvel, 2013; $19.99
Although The Dark Phoenix Saga is most often cited as the high-water mark of Chris Claremont’s comics-writing career (and, in particular, of his much-celebrated collaboration on The Uncanny X-Men with artist John Byrne), it’s a story of relatively little social force, a fantasy more in line with the likes of Star Wars than with the more politically radical genre narratives whose attitudes Claremont would seek to emulate in his later work. Of greater political and ideological interest, I think – especially given the allegorical weight the X-Men franchise has been invested with in recent decades – are the issues Claremont wrote directly afterward, collected in X-Men: Days of Future Past. Here we see Claremont’s writing in a state of transition, grasping at the social consciousness he would achieve a year later with X-Men: God Loves, Man Kills, and yet also falling noticeably short of it.
At the heart of Days of Future Past is a two-part storyline set, in part, in a dystopian future in which mutants have been hunted nearly to extinction by giant robots known as Sentinels. The last remaining X-Men – Kate Pryde, Wolverine, Storm, Colossus, Franklin Richards, and the red-haired psychic Rachel – conclude that their only hope is to change the past, and so Kate is vaulted back through time to prevent a political assassination in the series’ present day. Now possessing the body of her younger self – who has only recently joined the team’s ranks, as “Sprite” – Kate leads the X-Men in thwarting an attack on the U.S. Capitol, saving the life of the anti-mutant Senator Robert Kelly in the process. Whether Kate has succeeded in changing the future, however, is left an open question. (Later storylines, beginning with 1990’s nearly unreadable X-Men: Days of Future Present, would reinforce time and again that she did not.)
The reader is reminded with some frequency that events in the “present day” take place on October 31, 1980, described by the narrator as “the final Friday of one of the closest, hardest-fought presidential elections in recent memory.” And yet, despite setting the story at such a culturally charged moment, Claremont misses the opportunity to make anything more than a vague political statement. The only presidential candidate introduced to the reader is Senator Kelly, and what role his McCarthy-esque anti-mutant hearings play in his presidential campaign is never made clear. Ronald Reagan appears not once, although, as in real life, he would apparently win this election (he appears much later in Claremont’s run on this series, in 1986’s Uncanny X-Men #201).
Confusing things even further, a brief epilogue set a month after the election depicts the president re-activating the Sentinel project. The president appears only in shadow in this scene, although he is obviously (and, by historical necessity, must be) Jimmy Carter – who, if he has indeed lost the election to Reagan, could not realistically possess the political influence necessary for such a move. The attempt to conceal Carter’s identity is all the more baffling considering the fact that he had made a full appearance in the series just a few years earlier, at the height of the original Phoenix Saga.
Any potential for a coherent political commentary in Days of Future Past is thus lost in the book’s ambivalent attitude towards real-life figures and events. Furthermore, I think a great deal of its falling short in this sense can be contributed to artist John Byrne. While he’s credited as “co-plotter” on the issues collected here, the partnership between Claremont and Byrne had in fact all but broken down by this point, with Byrne often drawing scenes in direct contradiction to Claremont’s scripts; the issue following the two-part “Days of Future Past” would be his last on the title. One of the major contributing factors to the book’s confused politics, I would argue, is Byrne’s avowed refusal to draw figures from real life: the aforementioned Jimmy Carter appearance was in fact ghost-penciled by inker Terry Austin. Byrne was notorious, as well, for using his favorite characters (especially Wolverine, who Claremont didn’t care for and planned at one point to write out of the book) as vehicles for his own right-wing views.
It should come as fairly little surprise, then, that a book “co-plotted” by Claremont and Byrne would possess something less than clear political sensibilities. Nor should it surprise us that the story’s most pointed political statements occur only in its script. A caption accompanying an otherwise innocuous establishing shot of the Pentagon, for example, ends with a surprisingly perceptive diagnosis of America’s renewed militarism at the turn of the 1980s:
This is the Pentagon, the largest building of its type in the world, command headquarters of the mightiest military machine that world has ever known. To many people, it is more truly representative – for good or ill – of the reality of America than the White House or Congress just across the Potomic [sic] River.
Claremont addresses the post-Tonkin breakdown of the checks-and-balances system even more pointedly later, in this exchange between civilians fleeing the story’s climactic battle: “‘Good grief! That sound – someone’s bombed the Capitol!’ ‘Yeah – and it was probably the White House that did it!’” As in the narration, Claremont’s politics begin to come through only where Byrne is literally unable to erase them.
While initial printings of Days of Future Past included only Uncanny X-Men issues 141 and 142, an additional five issues have been included since the publication of the 2004 trade paperback edition; the added content begins three issues before the book’s two-part title story, and ends with the issue that follows. Despite the inclusion of a John Romita, Jr.-drawn Annual that relates only tangentially to the rest of the book, the new contents make for a more thematically coherent narrative than in previous editions. The first issue collected not only wraps up The Dark Phoenix Saga with Jean Grey’s funeral and the departure of Cyclops from the team, but serves also as a flashback-filled recap of the franchise’s nearly twenty-year history to this point. It ends with the arrival of a new student to Xavier’s School for Gifted Youngsters: Kitty Pryde, whose character arc forms the crux of the 2004-and-beyond editions of Days of Future Past. The effect is to de-emphasize the dystopian and alternate-future aspects of the title story itself; newly framed, rather, “Days of Future Past” serves as a super-powered bildungsroman starring Kitty Pryde.
However, this shift in focus also further reduces the impact of a story already weakened by its artist’s failure to endorse the politics of its script. As we can see from later texts, Claremont’s politics would only become clear after he became the sole plotter of his work; in fact, as if to herald what was eventually to come, the first issue of Uncanny X-Men following Byrne’s departure was drawn (but not co-plotted) by Brent Anderson, who would go on to collaborate with Claremont on God Loves, Man Kills. We might well view Days of Future Past as not just the end of the Claremont/Byrne era, then, but also as the start of a progressive sensibility that would be fully realized only in the years that followed.
Sunday, May 22, 2011
Review: Generation X Classic, Vol. 1
Writers: Scott Lobdell, Fabian Nicieza
Artists: Joe Madureira, Andy Kubert, Roger Cruz, Chris Bachalo
Collects: Uncanny X-Men #316-318, X-Men #36-37, Generation X #1-4, Generation X Ashcan Edition (1994-95)
Published: Marvel, 2010; $24.99
“The Phalanx Covenant” was the first modern comic book story I ever owned in its entirety. I still remember, at some point in the late ’90s, randomly stumbling across the issues (along with some of the earliest issues of the Clone Saga) buried amidst a stack of other books in the back corner of a KB Toys. The store gave them to me at some insane discount since the comics didn’t have a price tag, and I was instantly hooked. It wouldn’t be a stretch to say that the crossover was my gateway drug into superhero comics – not long after reading it, I went to the local comic store and started my first monthly pull list.
For that reason, as you can probably imagine, “The Phalanx Covenant” holds a special place in my heart. So does Generation X, the series that spun out of the crossover (which, not coincidentally, was also the first series I ever actively sought out in back issue form). So when Marvel announced the first volume of a Generation X Classic trade series, I was a lot more excited than I imagine the news really warranted. Still, I was a bit apprehensive about revisiting these stories – we can all come up things we enjoyed when we were younger that don’t exactly withstand the test of time (The Goonies, I’m looking at you!), and I didn’t want this to be another one.
For the most part, though, my fears were unwarranted. The issues of “The Phalanx Covenant” collected here actually hold up really well, and while they’re not perfect, they’re worlds better than most early to mid-’90s X-Men comics. For those unfamiliar with the story, it was unlike most other line-wide X-Men crossovers at the time in that it didn’t require you to read every single tie-in issue – in fact, “The Phalanx Covenant” was really a grouping of three separate but interrelated mini-crossovers, all of which address different (but related) events that happen to take place at the same time.
Just one of these three mini-crossovers, “Generation Next,” is collected in Generation X Classic, Vol. 1, which I think is actually a pretty smart decision on Marvel’s part, since it’s the only part of “The Phalanx Covenant” that really has any relevance to the beginning of Generation X. (All three parts do appear in the out-of-print trade X-Men: The Origin of Generation X, which I’ll be looking at in much more detail soon.) The four-part story, taking place across two issues each of X-Men and Uncanny X-Men, features the sonic-screaming Irish mutant Banshee and former X-villain Emma Frost in their attempt to track down a group of kidnapped teenage mutants. They’re also joined by Jubilee and Sabretooth – the latter of which, perhaps because he isn’t one of the story’s main focuses, actually doesn’t annoy me here.
The young mutants’ captors are the Phalanx, a group of techno-organic beings that share a collective consciousness and a hatred for all purely organic forms of life, especially mutants. Their motivation in this part of “The Phalanx Covenant” is to experiment on young mutants in order to determine why the Phalanx are unable to absorb people with mutant DNA into their hive-mind, the way they can with normal humans. Artists Joe Madureira and Andy Kubert draw a number of great fight sequences, but the story isn’t wall-to-wall action and that’s what I really like about it. Since the majority of the X-Men are out of the picture (they’ve also been kidnapped by the Phalanx, but their rescue is detailed in a different “Phalanx Covenant” mini-crossover), there’s plenty of time to be spent developing Banshee, Emma, and all of the newly introduced young mutants. The story ends on a heart-breaking but hopeful note, setting the stage for the new mutants to form the team Generation X, with Banshee and Emma serving as their mentors.
Immediately after “Generation Next,” we get a never-before-collected issue of Uncanny X-Men that serves as a bridge from “The Phalanx Covenant” to the first issue of Generation X. It’s the kind of rare “quiet” issue that I tend to enjoy quite a bit in team books, with characters just talking to one another and trying to come to emotional grips with recent events in their lives. In this case, the story focuses mostly on Jubilee as she prepares to leave the X-Men behind to join up with Generation X. Although it probably would have been more moving had Wolverine been present, given his role as a mentor to Jubilee over the years, the issue is still a fitting coda to her time with the team and a welcome inclusion in this trade.
Next, we finally enter into the Generation X series proper. By this point, we’ve already been introduced to the main cast of characters: Husk, a Southern girl with the power to shed her skin; Synch, who has the ability to emulate the powers of those around him; M, a super-strong girl with a big brain and an even bigger ego; Skin, an angry Mexican-American with a shady past who can, fittingly, stretch his skin (sort of like a less versatile Mr. Fantastic); and Jubilee, the former mall rat who can emit biokinetic fireworks.
Over the course of the first few issues, the team is also rounded out with Chamber, a moody British telepath who has been horribly disfigured by his near-uncontrollable energy powers, and Penance, a mute girl with razor-sharp red skin. (Mondo, another young mutant who joins Generation X fairly early on, appears only fleetingly in this volume.) The team even gains an archnemesis right off the bat in the form of Emplate, a genuinely menacing villain with a penchant for draining the life from young mutants, and who seems to have a mysterious connection to several of the main characters.
Before the first issue is even halfway through, the essence of each character’s personality has already been incredibly well defined. In fact, I doubt it’s possible to make it through the first half of this book without having already chosen a new favorite character or two. For me, it wasn’t actually one of the kids on the team (though I like them well enough), but Banshee, who takes up the role of headmaster at Xavier’s School for Gifted Youngsters. Lobdell has a great handle on the many different aspects of the character, portraying him on the one hand as a sort of father figure to Generation X, and on the other as a man unsure of his abilities as a mentor and role model.
In terms of production value, Generation X Classic is by far the nicest presentation I’ve ever seen for this material. The paper stock is less glossy than the old Origin of Generation X trade, and as a result the colors are softer, warmer, and more true to the look of the original issues. Marvel seems almost to have tailored the book to emphasize how truly amazing Chris Bachalo’s artwork is in Generation X; whereas the “Phalanx Covenant” art is certainly better than average for its time, Bachalo’s attention to facial details (I can’t remember a time, before or since, when Jubilee has appeared so emotive) and his innovative panel layouts clearly place him several years ahead of that time.
There are some great extra features at the end of the book too, including the Generation X Ashcan Edition, a preview comic for the series featuring character sketches and black-and-white pencils for a number of scenes from the first issue. Also included are a series of character timelines that were published as fold-out mini-posters in the original “Phalanx Covenant” issues, and while they’re not reprinted at full size, it’s still great to see them here.
Overall, Generation X is both one of the best comics that Marvel published in the 1990s and a great addition to Marvel’s “Classic” line. This volume ends at the perfect point, since the series was taken over by the “Age of Apocalypse” crossover for several months after the fourth issue. With any luck, Marvel will publish a second volume collecting more of the main series from the fifth issue onwards – heck, I’ll probably be the first in line to buy it if they do!
Rating: 4.5 out of 5
Artists: Joe Madureira, Andy Kubert, Roger Cruz, Chris Bachalo
Collects: Uncanny X-Men #316-318, X-Men #36-37, Generation X #1-4, Generation X Ashcan Edition (1994-95)
Published: Marvel, 2010; $24.99
“The Phalanx Covenant” was the first modern comic book story I ever owned in its entirety. I still remember, at some point in the late ’90s, randomly stumbling across the issues (along with some of the earliest issues of the Clone Saga) buried amidst a stack of other books in the back corner of a KB Toys. The store gave them to me at some insane discount since the comics didn’t have a price tag, and I was instantly hooked. It wouldn’t be a stretch to say that the crossover was my gateway drug into superhero comics – not long after reading it, I went to the local comic store and started my first monthly pull list.
For that reason, as you can probably imagine, “The Phalanx Covenant” holds a special place in my heart. So does Generation X, the series that spun out of the crossover (which, not coincidentally, was also the first series I ever actively sought out in back issue form). So when Marvel announced the first volume of a Generation X Classic trade series, I was a lot more excited than I imagine the news really warranted. Still, I was a bit apprehensive about revisiting these stories – we can all come up things we enjoyed when we were younger that don’t exactly withstand the test of time (The Goonies, I’m looking at you!), and I didn’t want this to be another one.
For the most part, though, my fears were unwarranted. The issues of “The Phalanx Covenant” collected here actually hold up really well, and while they’re not perfect, they’re worlds better than most early to mid-’90s X-Men comics. For those unfamiliar with the story, it was unlike most other line-wide X-Men crossovers at the time in that it didn’t require you to read every single tie-in issue – in fact, “The Phalanx Covenant” was really a grouping of three separate but interrelated mini-crossovers, all of which address different (but related) events that happen to take place at the same time.
Just one of these three mini-crossovers, “Generation Next,” is collected in Generation X Classic, Vol. 1, which I think is actually a pretty smart decision on Marvel’s part, since it’s the only part of “The Phalanx Covenant” that really has any relevance to the beginning of Generation X. (All three parts do appear in the out-of-print trade X-Men: The Origin of Generation X, which I’ll be looking at in much more detail soon.) The four-part story, taking place across two issues each of X-Men and Uncanny X-Men, features the sonic-screaming Irish mutant Banshee and former X-villain Emma Frost in their attempt to track down a group of kidnapped teenage mutants. They’re also joined by Jubilee and Sabretooth – the latter of which, perhaps because he isn’t one of the story’s main focuses, actually doesn’t annoy me here.
The young mutants’ captors are the Phalanx, a group of techno-organic beings that share a collective consciousness and a hatred for all purely organic forms of life, especially mutants. Their motivation in this part of “The Phalanx Covenant” is to experiment on young mutants in order to determine why the Phalanx are unable to absorb people with mutant DNA into their hive-mind, the way they can with normal humans. Artists Joe Madureira and Andy Kubert draw a number of great fight sequences, but the story isn’t wall-to-wall action and that’s what I really like about it. Since the majority of the X-Men are out of the picture (they’ve also been kidnapped by the Phalanx, but their rescue is detailed in a different “Phalanx Covenant” mini-crossover), there’s plenty of time to be spent developing Banshee, Emma, and all of the newly introduced young mutants. The story ends on a heart-breaking but hopeful note, setting the stage for the new mutants to form the team Generation X, with Banshee and Emma serving as their mentors.
Immediately after “Generation Next,” we get a never-before-collected issue of Uncanny X-Men that serves as a bridge from “The Phalanx Covenant” to the first issue of Generation X. It’s the kind of rare “quiet” issue that I tend to enjoy quite a bit in team books, with characters just talking to one another and trying to come to emotional grips with recent events in their lives. In this case, the story focuses mostly on Jubilee as she prepares to leave the X-Men behind to join up with Generation X. Although it probably would have been more moving had Wolverine been present, given his role as a mentor to Jubilee over the years, the issue is still a fitting coda to her time with the team and a welcome inclusion in this trade.
Next, we finally enter into the Generation X series proper. By this point, we’ve already been introduced to the main cast of characters: Husk, a Southern girl with the power to shed her skin; Synch, who has the ability to emulate the powers of those around him; M, a super-strong girl with a big brain and an even bigger ego; Skin, an angry Mexican-American with a shady past who can, fittingly, stretch his skin (sort of like a less versatile Mr. Fantastic); and Jubilee, the former mall rat who can emit biokinetic fireworks.
Over the course of the first few issues, the team is also rounded out with Chamber, a moody British telepath who has been horribly disfigured by his near-uncontrollable energy powers, and Penance, a mute girl with razor-sharp red skin. (Mondo, another young mutant who joins Generation X fairly early on, appears only fleetingly in this volume.) The team even gains an archnemesis right off the bat in the form of Emplate, a genuinely menacing villain with a penchant for draining the life from young mutants, and who seems to have a mysterious connection to several of the main characters.
Before the first issue is even halfway through, the essence of each character’s personality has already been incredibly well defined. In fact, I doubt it’s possible to make it through the first half of this book without having already chosen a new favorite character or two. For me, it wasn’t actually one of the kids on the team (though I like them well enough), but Banshee, who takes up the role of headmaster at Xavier’s School for Gifted Youngsters. Lobdell has a great handle on the many different aspects of the character, portraying him on the one hand as a sort of father figure to Generation X, and on the other as a man unsure of his abilities as a mentor and role model.
In terms of production value, Generation X Classic is by far the nicest presentation I’ve ever seen for this material. The paper stock is less glossy than the old Origin of Generation X trade, and as a result the colors are softer, warmer, and more true to the look of the original issues. Marvel seems almost to have tailored the book to emphasize how truly amazing Chris Bachalo’s artwork is in Generation X; whereas the “Phalanx Covenant” art is certainly better than average for its time, Bachalo’s attention to facial details (I can’t remember a time, before or since, when Jubilee has appeared so emotive) and his innovative panel layouts clearly place him several years ahead of that time.
There are some great extra features at the end of the book too, including the Generation X Ashcan Edition, a preview comic for the series featuring character sketches and black-and-white pencils for a number of scenes from the first issue. Also included are a series of character timelines that were published as fold-out mini-posters in the original “Phalanx Covenant” issues, and while they’re not reprinted at full size, it’s still great to see them here.
Overall, Generation X is both one of the best comics that Marvel published in the 1990s and a great addition to Marvel’s “Classic” line. This volume ends at the perfect point, since the series was taken over by the “Age of Apocalypse” crossover for several months after the fourth issue. With any luck, Marvel will publish a second volume collecting more of the main series from the fifth issue onwards – heck, I’ll probably be the first in line to buy it if they do!
Rating: 4.5 out of 5
Friday, September 17, 2010
Review: Gambit Classic, Vol. 1
Writers: Chris Claremont and Howard MackieArtists: Bill Jaaska, Mike Collins, Jim Lee, and Lee Weeks
Collects: Uncanny X-Men #265-267 (1991) and Gambit #1-4 (1993-94)
Published: Marvel, 2009; $24.99
As I’m pretty sure I’ve mentioned before, I think Gambit is an incredibly stupid character. It’s become strangely fashionable lately for comic book creators to claim there are no bad characters in comics, just bad stories – but that’s a lie and everyone knows it, especially if they’ve ever read a comic featuring Gambit in any capacity whatsoever. So why, of all things, do I now find myself reading and reviewing a book called Gambit Classic, Vol. 1? I don’t know, to be honest. Maybe I was hoping to be proven wrong. Or maybe I’m just a glutton for punishment – and punished, I truly was.
The story begins with Storm (who has for some reason regressed mentally and physically to childhood) robbing criminals in Cairo, Illinois. Since the character originally hails from Cairo, Egypt, I guess this is supposed to be ironic or something. I’ve never found Storm particularly interesting as a solo character, and the amnesiac child angle in these issues is exceptionally boring. The story is written by Chris Claremont, who has always seemed to think (incorrectly, most of the time) that he excels at writing strong female lead characters. He also has an unfortunate tendency to reuse certain villains to the point that they’re no longer the least bit menacing – in this case, Nanny and the Orphan-Maker, two characters who are about as dumb as you might guess based on their names.
At this point, you may be wondering: where exactly does Gambit fit into all of this? The short answer is that he doesn’t, really. He just happens to show up as Storm is getting a beat-down courtesy of the minions of the Shadow King (another incredibly lame character), and he helps her escape. He doesn’t speak too much, other than to exert his “Cajun charm” to try and persuade the Shadow King and his mind-slaves to let him and Storm go. Aside from that, he mostly just chain-smokes and occasionally blows things up. At the end of the third issue, he and Storm (who is no longer amnesiac, but still a child) head off to join the X-Men.
Now, here’s where Gambit Classic becomes really frustrating. Instead of reprinting the issues where Gambit becomes a member of the X-Men and we actually get to know something about his character, there’s a page of text explaining his activities over the next few years before the book skips ahead to the four-issue Gambit miniseries from 1993. I suspect the reason that his appearances in X-Men and Uncanny X-Men were omitted is that many of them have been reprinted elsewhere (namely, in the out-of-print trade paperback X-Men Visionaries: Jim Lee), whereas the ones with amnesiac-child Storm have not. But while I understand Marvel’s desire not to collect the same material a hundred times over, this book is still the first volume in a series called “Gambit Classic.” To my mind, that means it should collect the character’s early appearances rather than being some sort of career-spanning “greatest hits” compilation.
This leads me to the same fundamental problem I had with Deadpool Classic, Vol. 1. In both that book and this one, so many of the character’s early issues are omitted that I felt out-of-the-loop by the time I got to the later stories. That’s an even bigger problem with Gambit Classic, since the 1993 miniseries is basically a sequel to a crossover story that took place in two issues of X-Men and another two issues of Ghost Rider – none of which, of course, are collected here. (Interestingly, those issues were collected in a trade called X-Men & Ghost Rider: Brood Trouble in the Big Easy – a book which has been out of print for nearly twenty years.)
Even if those issues had been included, though, I doubt they could have salvaged my lack of enjoyment for the miniseries. The story is so mundane, it’s barely even worth summarizing; all you really need to know is that the Assassins’ Guild and the Thieves’ Guild are at war in New Orleans, and Gambit is the cause of it (sort of). The Thieves’ Guild apparently has some deal with a perpetually half-naked immortal French woman named Candra, who supplies them with an elixir each year that gives them longer life. But now the Assassins want the elixir, and so does Gambit, and so do some other people, etc. – you get the picture.
The story isn’t so much bad as it is astoundingly boring. I suppose that’s sort of a compliment when you’re talking about anything written by Howard Mackie, but I’d like to think my taste in comics is exponentially better than even Mackie’s least offensive work. The miniseries’ only (slightly) redeeming quality is that it’s drawn by Lee Weeks, an artist whose work I normally like very much. Even that doesn’t save it from mediocrity, though, since Weeks’ art is only occasionally good in this series; most of the time, it’s mired in over-the-top, vein-popping ’90s ridiculousness.
It’s worth noting that even by 1993, it’s clear that no one really has any idea of how to write Gambit. Half the time he sounds like he’s auditioning for Hamlet, and the rest of the time like he has some sort of speech impediment; the animated X-Men show was the only time I think anyone has ever gotten his accent quite right. It’s also fairly obvious that Gambit’s “mysterious” past is just a cover for the fact that the writers have no idea where he came from or what to do with him. Readers at the time were apparently eating him up, though, so I guess it’s hard to blame them for trying to capitalize on that.
In short, don’t be like me – don’t read this book, for any reason. I can’t even think of a single nice thing to say about it, honestly. I just hope that Marvel never releases a second volume, if only because of the remote chance that my curiosity may get the better of me again.
Rating: 1 out of 5
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